using UnityEngine; using System.Collections; public class Sample : MonoBehaviour { private GameObject MainCam; private GameObject SubCam; void Start () { MainCam = GameObject.Find("MainCamera"); SubCam = GameObject.Find("SubCamera"); SubCam.SetActive(false); } void Update () { if(Input.GetKeyDown("space")){ if(MainCam.activeSelf){ MainCam.SetActive (false); SubCam.SetActive (true); }else{ MainCam.