using UnityEngine; using UnityEngine.Events; using UnityEngine.VR.WSA.Input; using HoloToolkit.Unity; [RequireComponent(typeof(GazeManager))] public class AirTapAction : MonoBehaviour { GestureRecognizer recognizer; public UnityEvent myEvent; void Start() { recognizer = new GestureRecognizer(); recognizer.SetRecognizableGestures(GestureSettings.Tap); recognizer.TappedEvent += Recognizer_TappedEven