Hiya, Stage 2 will be out in the coming weeks or months. It's not done yet!
Drillur
Creator of
Recent community posts
Don't ask it like I'm trying to prevent people from playing the game! Godot Engine does not offer a nice way for this to work for all setups. The latest update sets the default stretch mode depending on the user's DPI, but obviously only for a new game since the setting is saved. Try your hardest to up the stretch scale, or start a new game by clearing your cookies.
That tracks! For most code in the game, I have reduced a lot of instantiation of nodes, which is creating new nodes. The bar animations have yet to be converted. I was going to implement a better, tween-based animation strategy instead of creating new nodes out of the suspicion that it is bad on performance. I'll bump that up my priority list and reply when it's uploaded
Nope. I'm using Godot Engine, and actually the path I tell the engine to save the file to is this: "user://". The engine then uses that path based on the device/platform the player is on to put it in the correct folder. That folder is the same for Godot 4 as it was for Godot 3, which is the engine version the last LORED version used.
That also explains why idk where it saves the file to for HTML, because all I know is "user://"
The version which will be playable in-browser will be the new version next Monday, replacing the current one.
If you wish to keep your save for the old version, export it now!
You can keep playing the old version at any time by playing the downloadable version. The old version will always be kept available for download for free.