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Chibi Potate

8
Posts
A member registered Jul 06, 2023

Recent community posts

Oh! Okay, Thats interesting, So kinda like how enemies get a surge, Like tossing a grenade when Players Complicate, When Players Succeed their Allies should get a surge against the enemies? 

Thats... A nice way to run it, Keeps the spotlight on the players, but keeps the allies useful, Pair that with letting people give them orders as the "theme" of an attack action where they use that NPCs weapon instead of their own, And i can see how that'd work out to be quite fluid!

Besides the NPC Allies also being an extra pool of HP to drain from.

Hey, I wanted to come in with a Question, During one of the rules sections it mentions that a good bit of advice for players wanting to survive in the Mercenary Mindset, is Strength in numbers, With a Suggestion for Narrators using Allied NPCs to help in Fights.

But... At least in my scouring, I dont believe ive found any rules in the system for how Allied NPCs would contribute to a fight, Wether they be Trait-Goons or Trait-Minions or Narrator-Fodder.

So are there any suggestions as how to run something like the Trait-Goons (Or "Recruits") or a band of Rebels or Mercs persuaded to help FIST in a Firefight controlled by the Narrator?

Its only been a couple Hours, But man are all the little adjustments (Especially to the Character Sheets) making this a blast, 

Thank you so much for that little GM-Guide thats now in the back, Despite having run the system myself a couple of times, Theres a few hints in there that are an absolute godsend.

Thanks for this amazing Christmas-Leadup of a Present!Especially that blank REPLIKA Sheet!~

WOOOOOOOOO!!! Time to get Traumatised!

OH wait, I think the Itch.Io page is messed up, The only thing available is the Ver2.0 Rulebook, Not the Character Sheets or stuff... Hope that gets fixed!


Thanks for giving the system a bit of an update, Love to see such a Snack-Sized system get even more Love.

WOOOOOOOOOOOOOOOOOOO!!!!

The Game-System has been an absolute Blast every couple weeks whenever i get to sit down and play it with everyone, Has me excited for any future Projects you might work on!~ The Systems Nice and Snappy and a bit of a reskin could probably get it working with any Game-Series of similar nature.

And, Just incase you do ever revisit this lil old project to give it a touch up, Could i bother you to throw in a "Blank" sheet for all of us who wanna make our own custom Replika? The Systems so light and easy that making a custom ones a breeze, It just doesnt look as Beautiful as your Sheets manage to get it.

Just wanted to pop my head in and say that this System has been a blast to play,  I've run it with a couple people now and its an excellent framework for anything SIGNALIS Themed as long as you can get the Puzzles and Floor-Plans Down.


Feedback for the Author.
Systems a Blast, Proper Rules for Units like the FLKE and Gestalts would be appreciated even if not completely required.

And probably been told this a ton, but if you didnt know, The ARAR, EULR and KLBR Sheets all seem to use the wrong Text-Size for their Persona, Nomenklatur, Weapon, Tool and Item Slots. Minor Thing but Uniformity is Nice.


Advice for Fellow GMs
The Below are a few things detailing some stuff you can do based on what another GM Friend who tried to run this system struggled with, And my Homebrew to help with that , Which went well in my own Campaign.

For Starters, Custom Replika, Since there are 3 Replika that dont appear in the System, This is a handy thing to have.
All of the Replikas in the System fall between 21 and 23 Points
(20) KLBR
(21) LSTR, EULR, ARAR, ADLR
(22) STCR, MNHR
(23) STAR

So as a GM let me give you a quick-guide to making your own REPLIKA.
Simply write up if they will have any special abilities. If they only have a Minor One, Use 21 Points, If they have a Great One, Use 20 Points.

If they dont have any Special Abilities, Use 22.
And if they dont have any abilities but have 3 or lower Persona, Use 23.

As for those who want to run Gestalts in their Games, For NPCs i suggest taking any Non-Protektor Replika and Removing its Armour, For Players do the same, Drop Health to 10 and simply replace "Persona" with "Mask"

The Eusan people... Arent exactly the nicest or home to the best living conditions, Meaning that a Player can perfectly fit in amongst them and maintain the balance of the system by simply replacing the Persona-Degradation with Mental-State Degradation, Which would function almost identically. 


And as a little gift why not due to having a fleshy body actually capable of Blood-Clotting and healing, Give them +2 or +4 Health Regen every Cycle, Since they arent reliant on Coagulant K like the Replika are.