Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Just a quick thought on the FLASH POINT expenditure - my group was thinking of requiring an FP to be spent *before* the roll to modify the dice roll to 3d6, keep the two highest. This would remove the uncertainty of a re-roll, but keep the roll exciting!

(1 edit)

The only problem with a "roll 3, keep 2" advantage mechanic here is such a valuable benefit that it breaks the math, especially considering a player only rolls dice a few times per session.

I playtested the new rule that lets you spend a Flash Point to increase your result by +1, and it seems to work.

But if you try the advantage mechanic, let me know how it feels.

Yeah, we've basically come to the same conclusion. Although 3d6 made it feel a bit more Heroic, so I guess we'll keep that as an option for when we reskin the game for Supers. :)

I'm a huge supers fan, so absolutely let me know if you hack this for that genre :D