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zooming more than one level per game update has weird behavior
#520
opened Jan 16, 2023 by
tlongstretch
a way to eliminate the snake-like grass paths over water in original map generator
#519
opened Jan 9, 2023 by
tlongstretch
issue with Game::remove_road_forwards resulting in missing transporter
#513
opened Jan 7, 2023 by
tlongstretch
bug - knights won't automatically spawn if any Knight0 already in Inventory
#503
opened Dec 29, 2021 by
tlongstretch
bug - multiple sailors being sent to water road when it becomes busy
#502
opened Dec 18, 2021 by
tlongstretch
fix for sort-of-game-breaking bug where road splitting (path_splited) only works half the time
#500
opened Nov 23, 2021 by
tlongstretch
pigs oink too fast - and possible cause for other sound issues?
#493
opened Feb 27, 2021 by
tlongstretch
fix for game-breaking issue - serfs occasionally become stuck in StateWaitIdleOnPath and are never freed
#492
opened Feb 26, 2021 by
tlongstretch
BUGFIX - EXCEPTION WHEN flag is added in path, resource transport changed=cancel
#477
opened Sep 1, 2020 by
p1plp1
building fix - small/large buildings and flags using mouse click on map
#474
opened Aug 23, 2020 by
p1plp1
panel fix - panelbar::update doesnt display star when build popup is displayed
#473
opened Aug 23, 2020 by
p1plp1
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