Vespers is an interactive fiction game written in 2005 by Jason Devlin that placed first at the 2005 Interactive Fiction Competition. It also won the XYZZY Awards for Best Game, Best NPCs, Best Setting, and Best Writing.
Summary
editSet in a 15th-century Italian monastery, it is chiefly a horror-themed morality game, where the player takes moral decisions, which then affect the ending. However, whilst playing the game, it isn't obvious that these are moral dilemmas, and the game actively encourages the player to take the evil path.[1]
Awards
editVespers has won the following awards: [2]
- 1st place, rec.arts.int-fiction competition 2005
- Finalist, Best Individual PC, Xyzzy Awards 2005
- Winner, Best NPCs, Xyzzy Awards 2005
- Winner, Best Setting, Xyzzy Awards 2005
- Winner, Best Writing, Xyzzy Awards 2005
- Winner, Best Game, Xyzzy Awards 2005
- Finalist, Best Individual NPC, Xyzzy Awards 2005
- Finalist, Best Puzzles, Xyzzy Awards 2005
- Finalist, Best Story, Xyzzy Awards 2005
Remake
editThis section needs to be updated.(June 2022) |
Vespers3D is an in-progress remake of the game created using the Torque Game Engine. The written text interface is being carried over from the original but the remake team are adding 3D animated graphics, voice acting and music. [3]
References
edit- ^ "SPAG Issue #43", interview with Jason Devlin. URL last accessed 2006-10-24.
- ^ "Vespers on Baf's Guide" URL last accessed 2007-09-29.
- ^ "Vespers3D: Living the Adventure", Blog post from Orange River Studio. URL last accessed 2007-09-29.