Parallel play is a form of play in which children play adjacent to each other, but do not try to influence one another's behavior; it typically begins around 24–30 months.[1][2] It is one of Parten's stages of play, following onlooker play and preceding associative play.
An observer will notice that the children occasionally see what the others are doing and then modify their play accordingly. The older the children are, the less frequently they engage in this type of play. However, even older preschool children engage in parallel play, an enduring and frequent activity over the preschool years. The image of parallel play is two children playing side by side in a sandbox, each absorbed in his or her game, not interacting with the other. "This is considered an early stage in child development, characterized by egocentric behavior and the inability to decenter and coordinate with the activities of a 'playmate'".[3]
In education, parallel play also describes activities where students are divided into pairs or small groups and work on the same activity simultaneously. This gives all students equal opportunity for active involvement and reduces exposure – since all students are playing, none are watching. This stage ends when a child develops the ability to engage in interactive play behavior and symbolic communication.[3]
Parallel play is not only between children, but may also be used in cases of autism, where the adult caregiver parallel plays beside the autistic child.
History
editMildred Parten was one of the first to study peer sociability among 2 to 5-year-olds in 1932. Parten noticed a dramatic rise of interactive play with age and concluded that social development includes three stages.[4] Parallel play is the first of three stages of play observed in young children. The other two stages include simple social play (playing and sharing together), and finally cooperative play (different complementary roles; shared purpose). The research by Parten indicated that preschool children prefer groups of two, parallel play was less likely with age, a majority of the kids chose playmates of the same sex, and that the most common parallel play activities were sand play along with constructive work. Other findings in her study showed that I.Q. level had little impact, siblings preferred to play with each other, home environment was a big factor, and playing house was the most common form of social play among children.[5] Research indicates that these forms of play emerge in the order suggested by Parten, but they do not form a developmental sequence in which later-appearing ones replace earlier ones. All types coexist during the preschool years.[6] Vygotsky believed that play during childhood created a zone of proximal development of the child and guided in intellectual development.[7] Socioeconomic status appeared to only impact associative play, where British children who were used in the study of low socioeconomic status preferred that type of play. This could be explained due to the fact that those kids had fewer toys and more siblings to share toys with.[8]
Developing skills
editParallel play helps children begin language development and create social relationships. Rubin et al.(1976) have suggested that "those who play beside others may desire the company of other children but may not yet have the skills required to play in an associative or cooperative manner".[9] It can also assist with gross and fine motor skills through the child's own individualized play. Parallel play can increase confidence because children are learning to play near others. Children can observe one another and learn to use new skills from playing alongside others. Eventually, it will lead to social development where the child will form relationships with others during play. Parallel play can be useful in encouraging expression of a child's feelings through their own individualized play. The child will increasingly learn to share and become aware of others emotions, as well as learn cause and effect through trial and error of adjusting and solving problems in play.
"Parallel play is often viewed as characteristics of a 'stage' through which children pass as they develop from solitary players to social players".[9] Children will undergo different playing stages in order to finally join people in groups. Analysis published in 2003 in Early Childhood Research Quarterly showed that preschool children, who enjoy watching others engage in parallel play, can have future activities designed to help with transition into higher levels of social interaction. The parallel-play activities can help neglected or rejected children with social transition between social-play states.[10] Smith believed parallel play to be optional and not "After Parallel play, children were most likely to be found in either Together or Group Play".[9] This suggests that parallel play played an important role to this transition.
According to a study performed by Wei Peng and Julia Crouse, parallel play can be used to design games, especially active video games that involve physical activity, to be more effective. Playing with other people, even if those individuals are strangers, was more motivational than playing alone and there does not appear to be a major difference in cooperation and competition between same physical space mode and separated physical-space mode.[11] Also playing with others or online creates an ability to relate to others and parallel competition in separated space is more enjoyable, more physically exerting and creates higher future play motivation.[11]
Children cope differently depending on how they were raised, this also applies to how they cope with unfamiliar beings in their lives. Jens B. Asendorpf refers to parallel play as a child's coping style, and explains that children who want to play with an unfamiliar peer will resort to this style. This coping style allows children to engage in the same activities as their peers from afar, until they are comfortable enough to socialize with their peers.[12]
References
edit- ^ Howard, Justine (2017). Mary Sheridan's play in early childhood : from birth to six years (Fourth ed.). Abingdon, Oxon. ISBN 978-1-138-65588-1. OCLC 951949840.
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: CS1 maint: location missing publisher (link) - ^ CDC (2022-07-01). "What developmental milestones is your 30-month-old reaching?". Centers for Disease Control and Prevention. Retrieved 2022-09-23.
- ^ a b Conrad, Peter (December 1997). "Parallel play in medical anthropology and medical sociology". The American Sociologist. 28 (4): 90–100. doi:10.1007/s12108-997-1021-4. JSTOR 27698849. S2CID 144263774. ProQuest 1941381514.
- ^ Vasta, Ross (1998). Child Psychology:The Modern Science. New York: John Wiley & Sons, Inc. ISBN 978-0471192213.[page needed]
- ^ Parten, M. B. (1933). "Social play among preschool children". The Journal of Abnormal and Social Psychology. 28 (2): 136–147. doi:10.1037/h0073939.
- ^ Berk, Laura (2004). Development of the Life-Span. Boston: Allyn & Bacon. ISBN 0-205-39157-5.
- ^ Vygotsky, L. S. (19 December 2014). "Play and Its Role in the Mental Development of the Child" (PDF). Soviet Psychology. 5 (3): 6–18. doi:10.2753/RPO1061-040505036. S2CID 146493230. Archived from the original (PDF) on 28 February 2020.
- ^ Dyer, Sally; Moneta, Giovanni B. (1 January 2006). "Frequency of parallel, associative, and cooperative play in British children of different socioeconomic status". Social Behavior and Personality. 34 (5): 587–592. doi:10.2224/sbp.2006.34.5.587. ProQuest 209895939.
- ^ a b c Bakeman, Roger; Brownlee, John R. (September 1980). "The Strategic Use of Parallel Play: A Sequential Analysis". Child Development. 51 (3): 873. doi:10.2307/1129476. JSTOR 1129476.
- ^ Robinson, Clyde C.; Anderson, Genan T.; Porter, Christin L.; Hart, Craig H.; Wouden-Miller, Melissa (March 2003). "Sequential transition patterns of preschoolers' social interactions during child-initiated play: Is parallel-aware play a bidirectional bridge to other play states?". Early Childhood Research Quarterly. 18 (1): 3–21. doi:10.1016/S0885-2006(03)00003-6.
- ^ a b Peng, Wei; Crouse, Julia (June 2013). "Playing in Parallel: The Effects of Multiplayer Modes in Active Video Game on Motivation and Physical Exertion". Cyberpsychology, Behavior, and Social Networking. 16 (6): 423–427. doi:10.1089/cyber.2012.0384. PMID 23509986.
- ^ Asendorpf, Jens B. (December 1991). "Development of Inhibited Children's Coping with Unfamiliarity". Child Development. 62 (6): 1460–1474. doi:10.2307/1130819. JSTOR 1130819. PMID 1786728.