Jump to content

Quest of the Space Beagle

From Wikipedia, the free encyclopedia
Quest of the Space Beagle
Publisher(s)Avalon Hill Microcomputer Games
Designer(s)Scott Lamb[1]
Platform(s)Atari 8-bit, Commodore 64
Release1984: Atari 8-bit
1985: C64
Genre(s)Action-adventure
Mode(s)Single-player

Quest of the Space Beagle is an action-adventure game written by Scott Lamb for Atari 8-bit computers and published by Avalon Hill Microcomputer Games in 1984.[1] It is the sequel to Jupiter Mission 1999.[2] A Commodore 64 port followed in 1985.[3]

Gameplay

[edit]

Quest of the Space Beagle is a collection of minigames about the player finding and returning to Earth after a failed trip to Jupiter in the previous game.[4]

Development

[edit]

Scott Lamb wrote the game in Atari BASIC.[2]

The manual contains a note about a programming technique used to create the visuals: "One effect employs alternating graphics screens every 60th second, which considerably extends the graphics capabilities of the Atari computer. A side effect of this technique is flicker."[5]

Reception

[edit]

In an Antic review, Michael Ciraolo wrote, "there is little incentive to get to the next level so the game gets boring quickly. You do the same thing again and again."[4] He also disliked the flickering effect of the graphics. Steve Hudson wrote in Compute!: "The game's programmers have used some pretty fancy techniques to jazz up an already exciting game," and called one screen "an incredibly realistic display".[6]

References

[edit]
  1. ^ a b Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ a b "Quest of the Space Beagle". Atari Mania.
  3. ^ "Quest of the Space Beagle". Gamebase 64.
  4. ^ a b Ciraolo, Michael (January 1985). "Product Reviews: Quest of the Space Beagle". Antic. 3 (9): 80–81.
  5. ^ "Quest of the Space Beagle manual". Atari Mania. Avalon Hill. 1984. p. 3.
  6. ^ Hudson, Steve (February 1986). "Quest of the Space Beagle". Compute! (69): 46–47.
[edit]