Taking place mere months after the events of Trails through Daybreak, its sequel — simply titled Trails through Daybreak 2 here in the west — often feels like a character-driven epilogue rather than a full-blown follow-up.
The first Daybreak told a complete tale; the kind of storyline that Falcom usually splits across two games. Sure, Van and the gang's initial adventure left various questions unanswered, but structurally, it was robust. It had a clear beginning, middle, and end, to the point where it almost felt like a standalone thing, with the saga's broader storylines set to be addressed in later games.
Daybreak 2 is not one of those later games. Instead of taking the overarching narrative and running with it, it attempts to build upon plot points exclusive to its predecessor — plot points that, arguably, didn't need to be brought back into focus.
The story will inevitably disappoint some fans. As alluded, Daybreak 2 leans on its large cast of characters, using their development to offset narrative beats that can seem either convoluted or repurposed. And to be fair, much of the character development is worthwhile and interesting.
To its benefit, the game splits its story between different groups of heroes — just like in Trails into Reverie. This allows the plot to be unfurled from separate perspectives, while also giving important characters more room to properly express themselves.
If you're okay with Daybreak 2's lack of significant, overall narrative progression, then there's actually a lot to like about its more personal threads. In that sense, the sequel ends up being a great companion piece to the original Daybreak — but again, your expectations need to be kept in check.
And that also applies to the reuse of... well, just about everything from the first game. Both visually and mechanically, Daybreak 2 could quite easily be mistaken for its predecessor. Outside of some admittedly huge new environments, the sequel is more than happy to recycle as much stuff as it possibly can.
Falcom developed Daybreak 2 in a fairly short space of time — and it shows. To be clear, this isn't some cheap cash-in that could have been DLC, but the game does struggle to stand on its own merit at times — like its only real purpose is to bridge the gap between Daybreak and Kai no Kiseki.
Still, it's hard not to enjoy Falcom's typically engaging characters and the detailed world building that surrounds them. The title's padded storytelling may grate every now and then, but its more dramatic moments retain their impact because of the cast's overall appeal.
Indeed, protagonist Van Arkride remains one of the developer's best-realised leads, and his closest companions act as fantastic foils. Plus, it helps that many of Daybreak's secondary characters are welcomed into the Arkride Solutions fold. Some become key party members for several chapters at a time, while others come and go — but all of them bring new and entertaining dynamics to the current group.
As you can probably tell, we're rather torn on Daybreak 2's storytelling, but there's one particular plot device that — 40 or 50 hours in — really started to test our patience. Without spoiling anything specific, there's a MacGuffin that wears out its welcome long before the credits roll.
At first, it offers something new to Trails — a unique twist on Falcom's usual narrative design. But over the course of the adventure, it devolves into being an incredibly predictable, incredibly convenient story staple that comes dangerously close to cheapening the experience.
Thankfully, this specific plot device doesn't quite diminish what Daybreak 2 gets right — it's just something that can (and probably will) frustrate those who already want more from the series' overarching themes.
It may be down to the fact that the sequel doesn't have to spend tens of hours introducing a brand new cast, but we think Daybreak 2 strikes a better gameplay balance than the previous instalment. There are more dungeons and better boss battles, while side quests, generally speaking, offer a greater degree of player input and interaction.
There are a few minigames to try out as well, which were noticeably absent from the first Daybreak. Fishing returns (hurrah!), there's a hacking activity where you take control of a digital construct and move through maze-like levels in order to open special treasure chests, and there's even one-on-one basketball.
None of these minigames are especially in-depth or, to be honest, all that rewarding — but they help break things up when you're between cutscenes and combat, and Trails just feels right when there are fun little distractions to be had here and there.
Speaking of combat, there's loads of it in Daybreak 2 — mostly because of the Marchen Garten, a digital dungeon that gradually expands as you progress through the main story. Another Reverie-inspired addition, the Garten lets you gather a party of your choosing and grind to your heart's content, unlocking randomised rewards and character cosmetics as you go.
Repetitive environments lessen the Garten's pull somewhat, but much like the aforementioned minigames, it makes for a decent distraction — especially if you enjoy Daybreak 2's combat, and playing around with character builds.
The combat system itself remains the same: an initial, action-based escalation followed by turn-based battling. The action part is still pretty basic, but you can now swap between party members after a successful dodge, resulting in powerful counterattacks. There's just a bit more flair to it.
Meanwhile, the satisfyingly tactile, turn-based meat of combat has been tweaked and refined. Various character abilities have been rebalanced, abusable mechanics have been toned down, and effective additions like team attacks and dual-element magic arts bring new tactics to the table.
But as teased, it's the bigger, more important encounters that stand out. Daybreak 2's story might not hit as hard as it should, but Falcom pulls out all the stops with sequenced boss fights and spiralling stakes. Add some banging battle themes to the mix and this is often Trails combat at its most intense and engaging.
Conclusion
Trails through Daybreak 2 is a surprisingly experimental instalment in Falcom's long-running RPG series. Gameplay-wise, it improves upon its predecessor with tighter combat systems, and a greater degree of interactivity during side quests. However, its epilogue-like storytelling is very hit and miss. Some fantastic character development is contrasted by padded narrative beats and a plot device that grows tediously predictable as you progress. Still, with the right expectations, this is another enjoyable romp with Van and the gang.
Comments 23
If anyone's got any questions about the game or the review, let me know and I'll try to answer them.
Having now played it, I can definitely see why some fans dislike Daybreak 2. But I still enjoyed it a lot, even though its faults are quite clear to see.
Like the review says, if you can accept it as more of a character-focused Trails game, rather than it moving the overall story along, then you'll be in for a treat.
Can't wait for Kai!
I'm a huge trails fan, and while I'm buying it at launch I'm probably not playing it anytime soon. I enjoyed the first half of daybreak but I got really bored towards the second half. Plus I didn't like a couple of the later party members as much as the original 4 group (Van, Onyes, Feri, and Aaron were perfect together). Also they really overly complicated the orbment system.
Sounds like the usual for the series.
I have been busy with so much stuff that i am still on ToCS3. I have got a marathon waiting for me.
On the bright side... i won't have to wait between games. 😁
By the time i get around to them i am sure Kai and Sky remake will be out already.
I WILL get to them though. I have this thing where i like to save the best for last, in this case on the PS4.
It sounds similar to how Sky 3 was compared to Sky 1 and 2. Heavy on the character development, not so much on the overarching narrative.
It's fine with me as the characters are always so charming in these games. Plus yes the combat is so good in Trails so I'll probably end up enjoying Daybreak 2 myself. Looking forward to it!
@ShogunRok So far how do you like Calvard as a setting compared to Past Locations.
I just finished Reverie and started Daybreak 1, I am getting so much closer to caught up. The jump directly from Reverie to Daybreak was kind of jarring. I had gotten so used to the almost never changing party and battle menus after the last five games that it's taking me a long while to adjust.
It sounds like Daybreak 2 might be too close to Reverie without spending the time to earn it's coda style story. I will say that the Trails to Walk system in Reverie made the story go by so much quicker, so I definitely am cool with them breaking up the story that way again. I can't stop playing now, must get caught up.
I really enjoyed Daybreak 1 so will definitely be getting this even despite the slightly iffy review. The characters have always been the main selling point of Trails games for me so I think I'll enjoy it more than others may.
@ShogunRok
I recently gave Tales of Arise a shot on PS+ and ended up buying it and the expansion because I loved it so much. I've never played a Tales game before this. Also, I've never played a Trails game. I'm kinda wondering if I should give this game a whirl, or at least its predecessor. It seems like an interesting game. I'm sure the turn-based combat would be enjoyable for me, but maybe it would feel too slow after a while? Hmmm..
Basically, I am looking for more games like Tales of Arise, besides Final Fantasy, which I already played.
@The_Wailing_Doom I'd definitely at the very least play the predecessor first since it's the same cast
It's like playing FF7 Rebirth without playing FF7 Remake first which would be kinda weird
@The_Wailing_Doom If you're into Japanese RPGs I can't recommend the Trails games enough. The only problem with getting into them is deciding where to start.
Like @mariomaster96 says, you definitely need to play the first Daybreak before this, as it's a direct sequel.
But Daybreak honestly isn't a bad place to start with Trails. Each 'saga' in the series introduces a new setting and characters, but there are overarching storylines that carry across all the games, if that makes sense.
My advice would be to give the Daybreak demo a shot — it's quite a few hours in length and you'll get an idea of what the game's about.
If you enjoy it, you could jump straight into Daybreak. And if you like the full game, you could always work backwards to the Cold Steel saga, or even before that, when the games weren't fully 3D.
It's a massive franchise at this point but it really is one hell of a ride if you can get into it. Well worth a shot, in my opinion — just don't start with any of the direct sequels like Daybreak 2, etc.
@mariomaster96 @ShogunRok
Well, there it is. I will give the series a shot, starting with Daybreak 1.
@Areus I think it's quite interesting in how diverse it is. I feel like Erebonia was more consistent, though, but maybe that was because the technology wasn't as advanced.
That said, I do think the cities in Calvard are a step forward. They feel big and full of life compared to the older games.
My limited edition preorder arrived today.
Though since I'm only playing Trails in the Sky first chapter at the moment, it's going to be a little while before I get round to this... 😳
I'm aware about the story complaints for Daybreak 2. It's mostly been described as a "filler game". But considering I'm a massive Trails fan, I'll be playing it regardless. Not quite sure how to feel about the reuse assets complaint though.
All the Cold Steel games, including Trials into Reverie alongside the Zero games all used the same assets, while having the three or four new locations. It's kinda expected with the Trail games.
Complete filler episode. It's fun, but it does almost nothing to the story.
And with that, all that's left is Kai No Kiseki! Hopefully we'll be getting it early 2026, very well done Falcom for getting Trails up to date for us out in the West!
@ShogunRok I will never stop being amused by the fact that the world of Zemuria has basically gone from the middle ages, all the way through the industrial revolution, and straight on into cyberpunk in something like five years of in-game time.
@Pandalulz Yeah the fact that things like AI play such an important role now is crazy. But I suppose it's credit to Falcom's worldbuilding that you mostly suspend your disbelief.
I'm still buying it because it's Trails.
I’m on Reverie so I might actually finally catch up at some point. Except there’s still the remake of Sky coming out too (hopes are rock bottom for that given Falcom’s truly abysmal writing post-Crossbell) and Kai will be coming West at some point too.
I'm actually fine with less story more characters approach, since I found the main plot of Daybreak 1 impossibly lacking. It was the character interactions and slice of life moments that carried the game for me.
It may just be me but, even though I played the Trails games since the first one in PSP, it seems that the excellent world building has not been realised to its fool potential with repeated storylines, trying to redeem previous villains and a main (?) plot that seems to go nowhere. In any case I am still a fan and I will try the new game but, to be fair, I am more interested in the next game.
@Jayslow why are you going to buy the sequel if you got really bored with the first part? I really don't get that. Listen up, you don't HAVE TO play stuff that bores you.
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