Image licensed under CC-BY-SA – https://flow.movie/
What’s New Recap
Round-up of what’s new in Blender 4.4, in detail.
QUALITY BLEND
Issues Addressed per Module
ACTION PACKED
MORE ANIMATION
VSE: Vastly Superior Editing
EDIT TEXT ON THE SPOT
Introducing: Edit mode for text strips in Preview!
FIND YOUR CENTER
Multi-line text strips can now be properly aligned to the left, right, or center.
EVEN MORE SEQUENCER
You can also share your own add-ons and themes!
PUT IT TO THE TEST
Share and compare your computer’s score with openly accessible benchmarks provided by the Blender community.
SCULPT
Plane & Simple
Stay grounded or reach new heights with a new sculpt brush type: Plane.
OTHER EDITOR IMPROVEMENTS
EVERYTHING UI
BUT WAIT, THERE’S MORE
- New node “Find in String”.
- New input nodes: Collection and Object.
- New “Limit Surface” option available in the Subdivision Surface node.
- Normal input node now outputs proper face corner normals instead of just face normals.
- Join Geometry and Realize Instances nodes now preserve the vertex group status of input attributes.
- The text overlay in the 3D view works for matrix attributes now.
- Performance: Triangulate node is 30x to 100x faster.
- Sort Elements node is 50% faster in common scenarios.
- The Warning node now has a dynamic label depending on the selected type.
- UI: Resizing nodes now support snapping.
- Added support for rendering videos using H.265/HEVC codec.
-
BLENDER_SYSTEM_SCRIPTS
now supports multiple paths. -
New
BLENDER_CUSTOM_SPLASH
to replace the splash screen artwork. - EXR images that use DWAA/DWAB compression codec now have a Quality setting
- “Render Audio” can now render to AAC (.aac) format.
- Auto-save and quit.blend files are now always saved with compression.
- Animated volumes from Geometry Nodes or volume modifiers are now supported for export.
- Material displacement for UsdPreviewSurface is now supported in import and export.
- Point instancers with animated attributes are now supported on import.
- The experimental “Instancing” option now supports object hierarchies and non-mesh geometry (e.g., curves, point clouds).
- New Python hooks.
- Added “Merge parent Xform” option to control USD prim merging with its Xform parent during import for better hierarchy preservation.
- Added “Apply Unit Conversion Scale” option to scale objects by the USD stage’s meters per unit value.
- Added “Merge parent Xform” option to control whether Blender object transforms are written to their data prim or kept separate on export, reducing USD prim count and preserving hierarchy.
- Added “Units” and “Meters Per Unit” options to set the USD Stage measurement or a custom value.
- USD & Alembic: Edge and vertex crease processing now respects the value range expected by OpenSubdiv.
- Several operators and functionality from the old Grease Pencil were restored.
- Properties of locked materials can be edited (similar to properties of locked layers)
- Invisible layers are no longer part of evaluated data.
- UI: The preview icon of locked materials is no longer grayed out.
- “Lock all” and “Unlock all” operators now work on Layer Groups.
- “Hide Others” operator now also considers layer groups.
- Vertex colors and layer tinting render in “Solid” shading mode.
- Added support for importing Action Slots.
- Add option to not select created objects.
- Add option to import scene extras or not.
- Export: Several (breaking) changes to hooks.
- Export: Always bake scene animation, so driven animated properties can be exported.
- Export: Add interpolation fallback option.
- Export: Several improvements to Collection export.
- Bug fixes
- New: `bpy.app.module` indicates if Blender is running as Python module.
- New property to check if installation is portable.
- New operations for Curves.
- New properties for Nodes.
- Grease Pencil Python API updates.
- VSE: Major API breaking changes and deprecated properties.
- Animation: Slotted Action related additions, deprecated properties and breaking changes.
- Complete list of API breaking changes.
- Improved OptiX Denoiser
- More accurately render sub-pixel bump mapping.
- Baking: Speed up Selected to Active baking.
- OSL: Improved closure compatibility with MaterialX.
- Improved Sample Subset
- More robust host memory fallback when the GPU runs out of memory.
- NVIDIA: Support GeForce RTX 50×0 series (Blackwell)
- AMD: Support RX 90×0 series (RDNA4)
- AMD: HIP RT library updates and minimum driver version increased.
- Intel: Minimum driver version increased.
- Intel: Improved image texture sampling performance.
- Improved vertex group sorting.
- Support Ctrl/Shift for excluding collections.
- Fixed overlapping icons with some display options.
- Can now un-isolate collection when a linked collection is present.
- Non-object active item text now drawn in “text high” color.
- Drag and drop to scene now updates the view.
- Child objects linked to other collections are now faded.
Plus hundreds of bug fixes, code cleanups and refactors.
See the full list of changes.
CREDITS
List of developers that contributed to Blender 4.4
Blender is a community project.
Learn more on how you can contribute to Blender.
Splash artwork: Flow © Dream Well Studio, Sacrebleu Productions, Take Five – Licensed under CC-BY-SA – flow.movie
Huge thanks to everyone involved 🧡
The Blender team. March 18th, 2025