The all-in-one bundle linked to on the front page of https://megatiles.itch.io/ appears inactive.
tongkexue
Recent community posts
Title seems to imply this contains everything but this text seems to imply it does not contain animated monsters
I'm not a big Unity user myself (I prefer Godot), so this package is kind of an experiment to see if there's enough interest to take the time to prepare other assets (like my animated monsters, for example) for use in Unity. If you like what I've done here, please give it a 5-star rating, and let me know what you think in the comments!
Question: what is contained in this bundle, and what is missing ?
I am looking at https://itch.io/s/93609/raven-fantasy-hd-icons-full-collection in particular. Are most of the sets 15 uniques x 10 recolors ?
I own that pack too (bought your bundle), but there's no 1-1 mapping of "farm animal" to "meat" right ?
In the Solaria crops tileset, there is, so we can do something like "grow crop on farm => harvest it to sell in market"
I'd like to be able to have a similar game mechanics for farm animals, but to do so I'd need a 1-1 mapping of "farm animal => meat [of that animal] icon"
Hi. My understanding is the current process is:
fire up app: configure char -> export -> get png
What I would like to do instead is:
1. get the raw pngs of the face parts
2. allow players of my game to CUSTOMIZE their char in game, and use it in game
This requires having the raw pngs/sprites as separate riles, and combining them within my game.
How were you removing the micro details? Right now, I am just doing resizing with "mogrify -resize 33.33333333333%" which takes it from 48x48 to 16x16, but it is still very detail heavy. I'm trying to do something where it "flattens/smoothes" the texture, while preserving the edges -- but this is very non-trivial to do on pixel art.