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ALL.Net (Amusement Linkage Live Network, not to be confused with the website www.all.net) is an arcade video game network communication system and digital distribution system made by Sega Corporation.[1][2] It is similar to the Taito NESiCAxLive game distribution systems and NESYS arcade network; the player smart card system is similar to the Konami e-AMUSEMENT system. It enables arcade games to be connected via the Internet, enabling communication battles, national rankings, and storage of play data.
Developer | Sega |
---|---|
Type | Arcade video game network system |
Launch date | 2004 |
Platform(s) | Arcade video game |
Status | Active |
Development
editALL.net was developed by Sega in 2004. It was created as a method of allowing players to save player profiles, player rankings, high scores, create online rankings and have competitive online play. The system was based on the previous VF.net created by Sega for Virtua Fighter 4 in 2001. Initially, the service was only available in Japan, but following a trial in Hong Kong in 2008, the service has been extended to other parts of Asia in 2010. The system has been rolled out to South Korea, Taiwan, Singapore, China.
ALL.Net was further developed as ALL.Net P-ras to allow digital distribution of arcade games, as well as for software updates. ALL.Net P-ras allows profit sharing with the arcade operators, with Sega renting games for free, while the operator pays the cost of the hardware, with all revenues from players being split between Sega and the arcade operator.
In 2020, some non-Sega arcades ended relationship with all.net due to high fees.[3]
ALL.Net games
editSee also
editReferences
edit- ^ "全国2000カ所のアミューズメント施設で新しいビジネスモデルを実現するネットワークを構築". 2008-02-09. Archived from the original on 2008-02-09. Retrieved 2023-04-17.
- ^ "ALL.Net Overview - Arcade Docs". sega.bsnk.me. Retrieved 2023-11-30.
- ^ "Sega wants to turn Japanese arcades into 'fog gaming' data centers". Engadget. 2020-06-05. Retrieved 2023-11-30.
External links
edit- Official website (in Japanese)