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I need to display many images at different sizes using Lanczos3 filtering.
I could implement a manager for the texture handles, but if there is something built into egui/wgpu/glow to switch the filter method, that seems more streamlined.
Is there a way to change the filter method or render with my own filter? Would this have any major slowdown? Or is the best way to make my own manager and throw the filter onto a separate thread?
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I need to display many images at different sizes using Lanczos3 filtering.
I could implement a manager for the texture handles, but if there is something built into egui/wgpu/glow to switch the filter method, that seems more streamlined.
Is there a way to change the filter method or render with my own filter? Would this have any major slowdown? Or is the best way to make my own manager and throw the filter onto a separate thread?
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