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Daniel Djah

2
Posts
1
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A member registered Jul 14, 2023

Recent community posts

Hey mate,

Apologies don't mind me Godot imported it incorrectly and put aliasing on. But just so you know.

  • Godot
  • viewport 640*480 -> fullscreen 1920*1080
  • aliasing was ON (here's where our problem was)

I would like to say while I got you, awesome work with your fonts especially. You're my go-to when I want a font for any project.

(1 edit)

Hey mate,

Just purchased this one, when I scale up the game window I get these horizontal artifacts through the font. if I do not scale the game window no worries. 

I'm using this one & Tiny Talk and I also get some aliasing on the same when I scale the game window.

any thoughts?