Hey mate,
Apologies don't mind me Godot imported it incorrectly and put aliasing on. But just so you know.
- Godot
- viewport 640*480 -> fullscreen 1920*1080
- aliasing was ON (here's where our problem was)
I would like to say while I got you, awesome work with your fonts especially. You're my go-to when I want a font for any project.