Dont think so, I'm currently using Blender 3D Shortcuts, AssetPlacer and IDE Script
berni94
Recent community posts
Godot 4.4 mono AssetPlacer 1.4
I'm really liking your plugin, is really well made, but I'm encountering some bugs in the Godot's Console:
ERROR: /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs:113 - System.NullReferenceException: Object reference not set to an instance of an object.
ERROR: at AssetPlacer.SurfacePlacementController.OnActiveChanged() in G:\Godot Project\DarkShooter\addons\assetplacer\placementController\SurfacePlacementController.cs:line 102
ERROR: at AssetPlacer.AssetPlacementController.set_Active(Boolean value) in G:\Godot Project\DarkShooter\addons\assetplacer\placementController\AssetPlacementController.cs:line 19
ERROR: at AssetPlacer.AssetPlacementController.RestoreGodotObjectData(GodotSerializationInfo info) in G:\Godot Project\DarkShooter\.godot\mono\temp\obj\Debug\Godot.SourceGenerators\Godot.SourceGenerators.ScriptSerializationGenerator\AssetPlacer.AssetPlacementController_ScriptSerialization.generated.cs:line 26
ERROR: at AssetPlacer.SurfacePlacementController.RestoreGodotObjectData(GodotSerializationInfo info) in G:\Godot Project\DarkShooter\.godot\mono\temp\obj\Debug\Godot.SourceGenerators\Godot.SourceGenerators.ScriptSerializationGenerator\AssetPlacer.SurfacePlacementController_ScriptSerialization.generated.cs:line 20
ERROR: at Godot.Bridge.CSharpInstanceBridge.DeserializeState(IntPtr godotObjectGCHandle, godot_dictionary* propertiesState, godot_dictionary* signalEventsState) in /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/CSharpInstanceBridge.cs:line 255
It seems that Godot is working properly, but these are annoying to see everytime. Are there any known fix?