Directed by
Ken Levine |
Writing Credits
Ken Levine | ... | (story) |
Ken Levine | ... | (writing) |
Paul Hellquist | ... | (additional story writing) & |
Alexx Kay | ... | (additional story writing) & |
Joe McDonagh | ... | (additional story writing) & |
Susan O'Connor | ... | (additional story writing) & |
Emily Ridgway | ... | (additional story writing) & |
Justin Sonnekalb | ... | (additional story writing) |
Tom Bartlett | ... | (additional writing) & |
Dorian Hart | ... | (additional writing) |
Cast (in credits order)
Produced by
Jason Bergman | ... | associate producer |
Alyssa Finley | ... | executive producer: PS3 |
Ken Levine | ... | executive producer |
Fred Seibert | ... | executive producer |
Music by
Garry Schyman |
Art Direction by
Scott Sinclair |
Makeup Department
Kekepania Vasquez-Tamali'i | ... | special makeup effects artists: san francisco |
Production Management
Jack Scalici | ... | director of production |
Art Department
Brendan George | ... | artist |
Paul Hellquist | ... | lead designer |
Andrew James | ... | artist |
Chad King | ... | artist |
Jaime McNulty | ... | artist |
Adam Meyer | ... | graphic designer |
Hogarth de la Plante | ... | acting environment lead (as Hogarth De La Plante) / additional concept art (as Hogarth Da La Plante) |
Ben Shore | ... | artist |
Shaun Stephenson | ... | artist |
Michael Swiderek | ... | artist |
Mauricio Tejerina | ... | artist |
Jed Wahl | ... | artist |
Robb Waters | ... | concept artist |
Nate Wells | ... | lead technical artist |
Joseph Yang | ... | artist |
Laura Zimmerman | ... | artist |
Sound Department
Keith Arem | ... | sound / voice director |
Patrick Balthrop | ... | sound designer |
Courtney Bishop | ... | sound recordist |
Nick Bozzone | ... | original dialogue recordist |
Nicholas Fitzgerald | ... | sound |
Michael Miller | ... | original dialogue mixer |
Dawn Redmann | ... | audio post producer |
Emily Ridgway | ... | supervising sound editor |
Brett Rothfeld | ... | assistant dialogue recordist |
Tim West | ... | original dialogue mixer / sound mixer |
Special Effects by
Stephen Alexander | ... | special effects |
Brendan George | ... | modeller |
Visual Effects by
Shamus Baker | ... | additional support |
Daniel Brown | ... | compositor: Plastic Wax |
Allan McKay | ... | visual effects |
Al Shier | ... | cinematics producer: Blur Studio |
Animation Department
Melanie Beisswenger | ... | senior animator: TVC |
Grant Chang | ... | animator |
Ed Lynch | ... | animator |
Jon Mangagil | ... | animator |
Shawn Robertson | ... | animation director |
Pete Woodley-Page | ... | animator |
Casting Department
Jack Scalici | ... | casting |
Music Department
Dallas Aimer | ... | additional orchestrator |
Ross DeRoche | ... | orchestra contractor |
Tim Helisek | ... | assistant to composer |
Joe Moser | ... | music preparation |
Additional Crew
Terrance Cohen | ... | senior software engineer |
Alex Cox | ... | quality assurance technician: functionality |
Alyssa Finley | ... | project lead |
Bill Gardner | ... | lead level designer |
Dorian Hart | ... | designer |
Alexx Kay | ... | designer |
JP LeBreton | ... | designer |
Ken Levine | ... | creative director |
Andrew Mangialino | ... | quality assurance tester |
Jonathan Pelling | ... | designer |
Hogarth de la Plante | ... | level builder (as Hogarth De La Plante) |
Dean Tate | ... | designer |
Jordan Thomas | ... | designer |
Carolyn Marie Wright | ... | motion capture performer |
Thanks
Christopher Fiumano | ... | special thanks |
Hogarth de la Plante | ... | special thanks: PlayStation 3 version (as Hogarth De La Plante) |
Natalya Wilson | ... | special thanks |