Writing Credits
Dan Houser | ... | (written by) & |
Jacob Oliver Krarup | ... | (written by) (as Jacob Krarup) |
Jacob Oliver Krarup | ... | (additional dialogue) (as Jacob Krarup) & |
Hugh Michaels | ... | (additional dialogue) & |
John Zurhellen | ... | (additional dialogue) & |
Greg Johnson | ... | (additional dialogue) (as Gregory Johnson) & |
Ayana Osada | ... | (additional dialogue) & |
Nick Giovannetti | ... | (additional dialogue) & |
Dan Van Zant | ... | (additional dialogue) (as Daniel Van Zant) & |
Mike Zoccano | ... | (additional dialogue) (as Michael Zoccano) & |
Sanford Santacroce | ... | (additional dialogue) |
Cast (in credits order)
Produced by
Jeronimo Barrera | ... | producer |
Gary Conti | ... | associate producer: Rockstar New England |
Lee Cummings | ... | associate producer |
Robert Hannigen | ... | associate producer: Rockstar New England |
Sam Houser | ... | executive producer |
Mike Lee | ... | assistant producer |
Steve Martin | ... | producer |
Neil McCaffrey | ... | producer |
Rob Nelson | ... | producer |
Brian Thalken | ... | executive producer (uncredited) |
Music by
Shawn Lee | ... | (original musical score written and performed by) |
Cinematography by
Justin Bullard |
Art Direction by
Alex Horton | ||
Drew Medina | ||
Steven Olds |
Art Department
Pete Armstrong | ... | artist |
Chris Babic | ... | lead artist (Nintendo Wii version) |
Michael Blanchette | ... | artist: Rockstar New England |
Stephen Bliss | ... | additional illustrations |
Denny Borges | ... | lead artist (Nintendo Wii version) (Xbox 360 version) |
Denis Cawson | ... | artist |
Eric Dannerhoj | ... | art manager: Rockstar New England |
Raymond De La Cruz | ... | artist (as Raymond Dela Cruz) |
Amy Dolphin | ... | character artist |
Damian Ebanks | ... | designer: Rockstar Toronto |
Daniel Ebanks | ... | artist |
Kevin Freitas | ... | lead artist |
Mike Gillen | ... | character artist |
Nick Greco | ... | artist: Rockstar New England |
Kelly Grimes | ... | artist |
Stephen Guberski | ... | senior production artist: Rockstar New England |
Steve Hartman | ... | artist: Rockstar New England |
Anthony Joseph | ... | artist: Rockstar Toronto |
Matt Kazan | ... | artist |
Cory Lake | ... | technical artist |
Jason Lamparty | ... | 3d artist: Rockstar New England |
Jae Young Lee | ... | environment artist |
Loksoon Lim | ... | character artist |
Anthony Macbain | ... | additional illustrations |
Paul MacPherson | ... | artist |
Kevin Moy | ... | associate lead building artist: Rockstar New England |
Ken Nicholls | ... | concept artist |
Maryam Parwana | ... | motion graphics |
Daniel Salsberg | ... | artist: Rockstar New England |
Luke Shelswell | ... | artist (Nintendo Wii version) |
J.D. Solilo | ... | artist: Rockstar New England |
Chris Stimson | ... | designer |
Yun Kyung Suh | ... | artist |
Karen Wolff | ... | artist: Rockstar New England |
Jasmine Wong | ... | artist: Rockstar Toronto |
Andrew Wood | ... | environment artist |
Gary Yeung | ... | artist: Rockstar Toronto |
Fred Dee | ... | concept artist (uncredited) |
Sound Department
Dominic Bartolini | ... | dialogue recordist |
Claire Bell | ... | foley editor (as Brian Scibinico) |
Steve Donohoe | ... | audio designer (as Steve 'Knuckles' Donohoe) |
Jon Endicott | ... | dialogue editor |
Christopher Fina | ... | dialogue editor |
Scott Haraldsen | ... | audio programmer: Rockstar New England |
Dana Jae | ... | re-recording mixer |
Anthony Litton | ... | lead dialogue editor |
Nicholas Montgomery | ... | supervising sound editor |
John Moros | ... | foley engineer |
Tom Schulz | ... | audio code |
Ian Stynes | ... | dialogue editor / sound editor / sound recordist |
Visual Effects by
Dave Byun | ... | graphic artist |
Joe Jobst | ... | lead effects artist: Rockstar New England / visual effects supervisor |
Paul Jury | ... | lead visual effects artist: Rockstar New England |
Matthew Sheppard | ... | digital artist |
Animation Department
Abraham Ahmed | ... | animator |
Jude Beers | ... | senior character artist: Rockstar New England |
Justin Bullard | ... | animator |
Benjamin Chue | ... | animator |
Jared Fry | ... | character artist |
J.J. Gonzales | ... | animator (as JJ Gonzales) |
Jae-Suk Jo | ... | lead character artist: Rockstar New England |
John Kim | ... | animator |
Joseph Nasrallah | ... | cutscene animator |
David Saguil | ... | animator |
Ryan Schacter | ... | animator |
Duncan Shields | ... | cutscene animator |
Mark Tennant | ... | animation designer |
Liberty Walker | ... | animation coder |
Dennis Opel | ... | animator (uncredited) |
Sota Yuyama | ... | character animator (uncredited) |
Casting Department
Kimberly Graham | ... | casting associate |
Music Department
Andi Hanley | ... | music supervisor |
Ivan Pavlovich | ... | music supervisor |
Additional Crew
Ethan Abeles | ... | test team |
Peter Adler | ... | production team |
Brian Alcazar | ... | test team |
Anim Ali | ... | quality assurance manager |
Eric Anderson | ... | quality assurance manager (Xbox 360 version) (PC version) |
Jeronimo Barrera | ... | vice president of product development |
Steven Bell | ... | senior lead tester |
Greg Bick | ... | creative director |
Dianne Bishop | ... | support (Xbox 360 version) (PC version) |
Stephen Bliss | ... | publishing team |
Michael Boyle | ... | motion capture performer (as Mike Boyle) |
Jim Buck | ... | additional work |
Matt Bush | ... | motion capture performer |
Raul Cabrales | ... | additional work |
Jay Capozello | ... | project lead / test team |
Jamar Cargo | ... | motion capture performer |
Alexander Cendese | ... | motion capture performer (as Alex Cendese) |
Adam Chanler-Berat | ... | motion capture performer (as Adam Chandler Berat) |
Frank Chen | ... | programmer |
Arthur Chiang | ... | quality assurance manager |
Chris Choi | ... | test team |
Mike Ciano | ... | developer (Xbox 360 version) (PC version) |
Patrick Clark | ... | additional work |
Eric Costa | ... | support (Xbox 360 version) (PC version) |
Jarel Davidow | ... | motion capture performer |
Ian Lane Davis | ... | studio president (Xbox 360 version) (PC version) |
Ken Davis | ... | support (Xbox 360 version) (PC version) |
Parker A. Davis | ... | additional work |
Jeff Desharnais | ... | support (Xbox 360 version) (PC version) |
William DeVizia | ... | voice over director |
James Dima | ... | test team |
Terry Donovan | ... | publishing team |
Rod Edge | ... | production team |
Geordi Filiotis | ... | programmer (Xbox 360 version) (PC version) |
Christopher Fiumano | ... | publishing team |
Sean Flaherty | ... | test team |
Matthew Flewelling | ... | support (Nintendo Wii version) |
Mike Fox | ... | additional work |
Elena Franklin | ... | motion capture performer |
Scot Fraser | ... | artificial intelligence |
Lori Funk | ... | motion capture performer |
Shanti Gaudreault | ... | additional work |
Tina Gauthier | ... | support (Xbox 360 version) (PC version) |
Brandon Gill | ... | motion capture performer |
David Gosselin | ... | graphics programmer (Xbox 360 version) (PC version) |
Jamie Gotch | ... | graphics programmer (Xbox 360 version) (PC version) |
Troels Gram | ... | gameplay programmer |
Peter Grant | ... | technical director |
Caitlin Greer | ... | motion capture performer |
Kelly Grimes | ... | quality assurance |
Alex Hadjadj | ... | gameplay programmer |
Karim Hemraj | ... | programmer |
Kevin Hoare | ... | studio president: Rockstar Toronto (Nintendo Wii version) |
Jonathan Hodge | ... | designer |
Dan Holbert | ... | additional work |
Kath Horton | ... | publishing team |
Dan Houser | ... | vice president of creative |
Alan Jack | ... | product publishing |
Stephen Johnson | ... | gameplay programmer |
Warren Johnson | ... | artificial intelligence |
Grant Kim | ... | programmer |
Jennifer Kolbe | ... | production team |
Frank Kozuh | ... | lead programmer |
Tim Kubart | ... | motion capture performer (as Timothy Kubart) |
Sergei Kuprejanov | ... | design director |
Andy Kwiatkowski | ... | programmer |
Tony LaBorie | ... | artificial intelligence scripter |
Stephen LaValley | ... | additional work |
Lazlow | ... | production team |
Emire Lena | ... | motion capture performer |
Robert Lenzi | ... | motion capture performer (as Robert Lenzie) |
Terry Litrenta | ... | gameplay scripter |
Anthony Litton | ... | production team |
Mark Lloyd | ... | quality assurance manager |
Anthony Macbain | ... | publishing team |
John MacPherson | ... | designer |
Darrin Malone | ... | motion capture performer |
Christopher Mansfield | ... | test team |
William McCall | ... | motion capture performer |
Sean McCarthy | ... | additional work |
Molly Mcowan | ... | motion capture performer (as a different name) |
Cody Melton | ... | motion capture performer |
Robert J. Moore | ... | developer (Xbox 360 version) (PC version) |
Mike Morace | ... | gameplay programmer |
Justin Mortelliti | ... | motion capture performer |
Aimee Mottram | ... | support (Xbox 360 version) (PC version) |
Natalia Vladislavovna Muray | ... | programmer (Xbox 360 version) (PC version) |
Josh Needleman | ... | designer |
Linda Nelson | ... | motion capture performer |
Brian Noto | ... | publishing team |
Sandy O'Toole | ... | support (Xbox 360 version) (PC version) |
Caleb Oglesby | ... | production team |
Stephen Orr | ... | programmer |
Kristen Overmyer | ... | additional work |
Gene Overton | ... | test team |
Josh Phelan | ... | programmer (Xbox 360 version) (PC version) |
Joe Pikop | ... | additional work |
Brian Planer | ... | test team |
Christopher Plummer | ... | test team |
Brian Podnos | ... | motion capture performer |
Elliot Potter | ... | gameplay programmer |
Matthew Puthiampadavil | ... | programmer |
Nathan Raymond | ... | support (Xbox 360 version) (PC version) |
Daniel Read | ... | ai programmer (Xbox 360 version) (PC version) |
Amanda Revsin | ... | motion capture performer (as Amanda Goodman) |
Curtis Reyes | ... | test team |
Kurt Rhoads | ... | motion capture performer |
Bryan Rodriguez | ... | test team |
Marc Rodriguez | ... | project lead |
Jeff Rosa | ... | vice president of quality assurance |
Ron J. Rosenberg | ... | support (Xbox 360 version) (PC version) |
Blair Ross | ... | motion capture performer |
Rusty Rountree | ... | gameplay programmer |
Tim Samuels | ... | additional work |
Stanton Sarjeant | ... | publishing team |
A.J. Shively | ... | motion capture performer |
Shawn Shoemaker | ... | lead programmer (Xbox 360 version) (PC version) |
Mike Skupa | ... | design director |
Mike Slett | ... | technical director |
Devin Smither | ... | test team |
Nick Snell | ... | programmer |
Daniel Sproul | ... | programmer (Xbox 360 version) (as Daniel Aaron Sproul) (PC version) |
Chris Stimson | ... | designer |
Phoebe Strole | ... | motion capture performer |
Brett Tabisel | ... | motion capture performer |
Adam Tedman | ... | Marketing: Publishing |
Jesse R. Tendler | ... | motion capture performer (as Jesse Tendler) |
Adam Tetzloff | ... | project lead |
Josh Tyson | ... | motion capture performer |
Peter Vack | ... | motion capture performer |
Oscar Valer | ... | lead programmer |
Alan Van Arden | ... | programmer |
Dan Van Zant | ... | designer (Nintendo Wii version) |
Jarred Vaughan | ... | developer (Xbox 360 version) (PC version) |
Jameel Vega | ... | test team |
Pete Veys | ... | gameplay programmer |
Debbie Waggenheim | ... | support (Xbox 360 version) (PC version) |
Mike Waltman | ... | game programmer |
Kevin Wasserman | ... | additional work |
Eli Weissman | ... | production team |
Matt West | ... | lead gameplay scripter (Nintendo Wii version) |
Lance Williams | ... | senior lead analyst |
Laura Winik | ... | support (Xbox 360 version) (PC version) |
Daniel Zaitchik | ... | motion capture performer |
John Zurhellen | ... | production team |
Gerry Rosenthal | ... | motion capture performer (uncredited) |
John Zurhellen | ... | voice over director (uncredited) |