64 reviews
If you're a fan of Fallout prepare to be disappointed. Fallout 76 is a buggy mess that shouldn't have even been released in the first place. I will admit the game has a great atmosphere, but if you want a great story, characters, gameplay, and any other thing that makes a game great then you won't find it here. There's is some minor fun to be had in Fallout 76, but that is just it. 5/10
- DylanAnglin
- Nov 17, 2018
- Permalink
There seems to be a large amount of hatred towards this game. People are talking about how it's the worst Fallout in history and the worst game ever made in existence. I want to give an unbiased point of view on this and from about 60 hours of playing this game I can finally give my own opinion. It's just good, not great, nor is it bad either. There is a story that exists in this game, albeit, not as cinematically told as other Fallout games it is still there and not completely bad. I'd say it's maybe the same quality of Fallout 4's storyline just not told through living human NPC's. There are NPC's that exist in this game, some better than others. But the ones that are good have pretty decent dialogue that shouldn't be underestimated. The content that is in this game is pretty big and it seems odd to hear people say that there isn't as much stuff in this game in comparison to other Fallout games and I say that's just not true. In fact, there's almost an overwhelming amount of content in the game. On the topic of multiplayer I believe that it could have been implemented a bit better. The PVP aspects are buggy and don't really satisfy people that want a good PVP experience. But, the PVE experience with friends is something that can't really be captured by any other games. In fact, Fallout 76 does an amazing job at giving the feel of curiosity and happiness when you and your group of friends are discovering the Toxic Valley for the first time and have to fight a grafton monster. The world here is the biggest Fallout world to date with an extreme amount of diversity in creatures and things to fight with lots of loot. Gameplay-wise this Fallout is at it's peak in quality. But that's where it ends there, with the amount of performance issues and bugs and crappy end-game content it doesn't improve on anything besides just playing with friends. All in all, the game isn't as bad as people say it is but it's certainly not one of Bethesda's best games to date
TL;DR- The game has it's ups and downs, not nearly as bad as some say it is but it's not amazing either, quality of the game greatly increases when you play with friends but that's about it. One should buy it if it's on sale or if you have friends that want to play it.
TL;DR- The game has it's ups and downs, not nearly as bad as some say it is but it's not amazing either, quality of the game greatly increases when you play with friends but that's about it. One should buy it if it's on sale or if you have friends that want to play it.
- redapple-47749
- Nov 25, 2018
- Permalink
The game has only been out for a day now, and while Fallout 76 is under fire for using the same engine as Fallout 4, I believe that in the long run, this does not matter...
Fallout 76 has a charm to it... One that very few games have been able to capture. It has a feeling of freedom. Every player is free to choose their own path. Weather or not they want to help their fellow survivors, or lay them to waste. How you play, what you wear, where you go... these choices are yours.
This game is still new, so expect some bugs during its inital launch window.
Fallout 76 has a charm to it... One that very few games have been able to capture. It has a feeling of freedom. Every player is free to choose their own path. Weather or not they want to help their fellow survivors, or lay them to waste. How you play, what you wear, where you go... these choices are yours.
This game is still new, so expect some bugs during its inital launch window.
I've played every Bethesda game and every Fallout game.
After 30 hours of game play I can say this game isn't worth sixty dollars.
The story is limited to notes and recordings in a medium that's "Let the player do" instead of "Tell them what happen", normally that kind of story telling is an optional addition to the games experience.
Fallout 76 and Fallout 4 both have lore that goes against established cannon, retconning those previous games is disrespectful to the writers and developers of past games.
The PC edition launched without a number options typically found in sixty dollar triple A titles. From the options menu you cannot, turn off depth of field, bloom, god rays, bloom, change the Anti Aliasing settings, or set an ultra wide screen resolution. The strange thing is the game does support all those settings if you change them from the configuration files. However the normal user would have a difficult time figuring out how to go about that process. Bethesda omitted those options from the game for seemingly no reason.
After exploring the map, the size of which is one of the games few positives, the gameplay would consist of mostly building your camp and controlling public workshops. The building mode in the game while aggravating at times does work and is improved slightly from Fallout 4.
Other players from my experience will have voice chat turned off and will ignore you after a wave. After twenty hours of leaving my microphone on in hopes that I would make a lasting connection with someone I decided to turn it off so I could listen to an audio book without having to worry about others at all.
All of the good things in Fallout 76 can be better found in Fallout 4, and basically this game is Fallout 4 striped of it's substantial story elements and combined with the restrictions of a multiplayer game.
After 30 hours of game play I can say this game isn't worth sixty dollars.
The story is limited to notes and recordings in a medium that's "Let the player do" instead of "Tell them what happen", normally that kind of story telling is an optional addition to the games experience.
Fallout 76 and Fallout 4 both have lore that goes against established cannon, retconning those previous games is disrespectful to the writers and developers of past games.
The PC edition launched without a number options typically found in sixty dollar triple A titles. From the options menu you cannot, turn off depth of field, bloom, god rays, bloom, change the Anti Aliasing settings, or set an ultra wide screen resolution. The strange thing is the game does support all those settings if you change them from the configuration files. However the normal user would have a difficult time figuring out how to go about that process. Bethesda omitted those options from the game for seemingly no reason.
After exploring the map, the size of which is one of the games few positives, the gameplay would consist of mostly building your camp and controlling public workshops. The building mode in the game while aggravating at times does work and is improved slightly from Fallout 4.
Other players from my experience will have voice chat turned off and will ignore you after a wave. After twenty hours of leaving my microphone on in hopes that I would make a lasting connection with someone I decided to turn it off so I could listen to an audio book without having to worry about others at all.
All of the good things in Fallout 76 can be better found in Fallout 4, and basically this game is Fallout 4 striped of it's substantial story elements and combined with the restrictions of a multiplayer game.
- smilodon142
- Nov 13, 2018
- Permalink
Bethesda should stick to making single player games. Fallout 76 has numerous bugs/glitches and unappealing quests. It's basically an empty map and a pathetic shell of a Fallout game.
- haydenjgiles
- Nov 22, 2018
- Permalink
Fallout is a game about being part of a world a making your own path in it. Fallout 4 got rid of regular choices in your story but was not that bad, this? This is a whole lot different. The map is 4 times as big, but is 100 times as empty in substance, there's no feeling to it, I would enjoyed a same size map but with more life to it.
As is, Fallout 76 is a co-op nature exploration game set in a fallout theme, it's not a fallout game, I just want a falllout 2 but with modern graphics.
I cannot believe how BAD this game actually is, it's not worth playing at all, even if you are a die hard fallout fan...because this will would just be a complete disappointment for you. Todd...what happened?
- applemacco11
- Nov 18, 2018
- Permalink
Fallout 76 was a horrible game in 2018 because of bugs and glitches and it was new at the time it was a online game and it's hard to make an online game good so it was Bethesda usually has a lot of glitches in their games so My cousin said to not play it because it's not good so I heard they fix the glitches in fallout 76 and the gameplay is great in 2021 but 2018 it was bad because of bugs and glitches and in 2020 I heard it is a great game to being a glitchy online game in 2018 to a fixed online game in 2021 I really enjoy it a lot it you like online games you will like fallout 76. I will give it a 8 of 10 because of the gameplay and you can play with other people in the world and I really like it to meet new people in the world but in 2018 it was a different story in 2018 I will give it a 2 out of 10 because of bugs and glitches and please people give the Developers a chance to fix the game and it can be some great in the future like fallout 76 I really like Bethesda fix the game quite a bit it's a different game now without most the bugs and glitches there was some in the game but not as many as in 2018 and this game is great one of the best online games by Bethesda.
You will notice there is two kinds of reviews here ones that trash the game (mostly from 2018 at launch) and newer ones that say a lot has been added. I am here to tell you what's actually in the game without spoiling it and let you determine what you want from it.
Ok this game was released in 2018 to much anticipation as a online multiplayer Fallout Game. At launch it was filled with various bugs and glitches most of which have been fixed at the time of this review. I beat every expansion and the main quest this year on Xbox series and ran into no bugs except an occasional moonwalking NPC which just added to my entertainment.
This is not a flex but simply for context of my critique I have beat Fallout 3, Fallout: New Vegas, Fallout 4, on console and PC. I have done my share of player made content through mods directly installed or using vortex if I am lazy. I have also been game master to many tabletops so I know different people like different things. Some like story and dialogue, some like exploration, some people just want to kill stuff and roll dice. None is wrong just particular taste.
In regards to that I am rating this a 7/10 based on the content available in 2023. Everything from the base game is still available and all major glitches and bugs have seem to be fixed.
As a whole nearly every other Bethesda single player game is glitchier then Fallout 76 in year 2023 based on my console experience. The worst I encountered was on a side quest I had to leave and reenter an area which took 20 seconds.
After leaving the vault your character has many options:
-You can build you're C. A. M. P. and set up your residence customizing it how you want.
-You can follow the main quest and learn the basics of Appalachia
-You can choose one of the many story expansion updates to complete: Wastelanders, Brotherhood: Steel Dawn/Steel Rain, The Pitt
-You can choose one of the many miscellaneous side quests or miscellaneous quests to complete.
-You can do public events that happen roughly once or twice an hour. This is what most veteran players seem to be doing at this point.
-There are daily aspects to the game as well from Daily Ops and expeditions which let you travel outside Appalachia (currently available is Pittsburgh for the Pitt mission)
-There is two raid bosses in The Scorch Queen and Earle Williams which if their area is nuked which seems semi-common they can be fought with a group of other players in a large scale boss battle.
-There is various trading in the game between player and NPC as well as player to player. You trade protectrons at train stations with caps for various goods or trade your goods to get caps (1300 a day from all NPC vendors) and with the expansion there are some human NPC's that are also vendors, you can trade gold bullion for special goods after completing one of the expansions (as well as treasury notes for gold bullion (40 a day I think), You can trade your bad Legendary items for legendary scrip that you can use to get random legendary gear from Murmrgh at The Rusty Pick.
-Besides that you can explore the random locations of Appalachia, collect and display the different teddy bears and board games, and emote to your hearts content.
Features of the Game
Combat
After acquiring the plans you can craft any base weapon at a 10 level intervals up to your level (Max 50). The highest level requirements go for weapons is level 50 and after that you can use any weapon.
Ammo can be bought, looted, or crafted if you have the plans
Weapons and Armor break again like Fallout 3/New Vegas. You have to repair them with weapon kits or junk reagents
Enemies will scale to your level and while a lot of classic enemies/monsters returned there are also some new ones
Classic: radroaches, ghouls, deathclaws, robots, mutated insects, mutated animals, etc.
Added Via Update: Raiders and other human enemies part of new and old factions New: Cryptids which include enemies based on the creatures from various folklore or pseudoscience cryptozoology, the scorched which are basically sentient ghouls that are insane and can use weapons, scorch beasts which are basically giant bats, and many more.
Weapons/Armor: Nearly all gun, armor, and melee weapon types from previous Fallout games are here. There is of course an assortment of new armor and weapons as well.
Combat Style: While any is really viable as once your geared and stocked up with items you can do any style you want some have major benefits over others. An important thing to know is similar to some other online games in order to get the loot off an enemy you have to have dealt some damage to that enemy which is easier with some types of weapons. Damaging an enemy to get it's loot is something my friends and I call "tagging an enemy". It seems that if you are in a team close to one of your three team members you do not need to tag the enemy but simply be present. Here is my list from bad to worst:
Unarmed: By far the worst but honestly this combat style has been devalued for so long. By the time you get paralyzing palm in Fallout 3 the game is over, Fallout New Vegas did it right, and in this one it's nerfed because it's given less perks then any other combat style and like in Fallout 4 you can't use unarmed weapons while in power armor (even though you could in New Vegas). It's also hard to tag enemies by punching them one at a time.
Melee: Significantly better then unarmed as you can stack 3 damage perks compared to 1 it still is hard to tag enemies bonking or slicing them one at a time. The chainsaw seems to be a lot of peoples favorites and you can annoy them by keeping it out as it will constantly rev.
Pistols/Shotguns/Rifles
Pistols: I've seen this used the least but with all the other weapons in the game I think unless you want to be the pistol guy its best used as a sidearm when your main weapon breaks and/or runs out of ammo
Shotguns: I have seen a few players use this as well as my two friends I know IRL that I play with. They told me they like it because of the damage and high abundance of Shotgun shells they find. I imagine at close or mid range a gun with a spread could make good for tagging.
Rifles: I have mainly seen people use the generic assault rifle or a burst version and it seems more common then the pistol and about as common as shotgun users. I haven't seen anyone rocking a sniper build but hey maybe their on a perch somewhere.
Explosives/Heavy Guns
Explosives: I use grenades a lot personally but with explosive being a legendary effect for certain ranged weapons it's more common to see that.
Missile Launcher: I have not seen too many people using these compared to the Fat Man. I think a couple people used it at on of the Scorch Queen fights I was at.
Fat Man: I have seen many high players use this as nukes is a big theme in Fallout and with the ability to craft mini nukes you can make them in abundance and you tag everything.
Miniguns/Gatling Lasers: By far the most common build I see high triple digit level players in power armor just blasting away with these things. You can get explosive on minigun and while not as good as FO4 it's still nuts
*additonal combat notes
*I don't know the "best" weapon in this game but the only time you would really care about top tier damage is against Scorched Queen or Earle Williams (raid bosses) and likely if you have enough people it won't matter as much. The best gun is likely a 3 star rifle of some kind but remember use what you like.
*Dealing with the level requirements suck but once you hit 50 your options really open up.
*if you use explosives I recommend turning pacifist mode on while in group events or risk harming or killing other players
*in general automatic is better for tagging then semi-automatic but if you're quick with the semi it won't matter as much.
Loot/Inventory Management
You can hold a certain amount of weight that increases based on your Strength just like previous Fallouts. You get a stash with a limited amount of storage (1400 pounds, it used to be less), and if you have Fallout 1st (a monthly or yearly subscription) you get unlimited ammo and base junk reagent storage. In other Fallout games you have unlimited storage but playing any MMO like Runescape, World of Warcraft etc. You notice that you also have limited inventory options and that's because when you have a bunch of players to track their items and data the game can only handle so much of that information. So in short a finite inventory is expected in an online game or MMO. Everything except holotapes, notes, and a few select items have some weight but they do decimal weight now where some stuff only weighs 0.1 of a pound.
Perks/Leveling System
You get experience from killing enemies, completing quests, picking locks, hacking terminals, and passing certain checks.
The fast exp is from killing mass amounts of creatures in events with other players.
You start at 1 and go into the quad digits for levels. Each level up to 50 you get a SPECIAL point to put in your attributes. Whatever your attribute level is ends up being how many perk points of perks you can equip. Most perks have a perk value of 1-3 but some like explosives have up to 5 value. The highest you can get a special to and equip perks I believe is 15 but it could be more. You get 56 Special Points total and eventually you can have every perk in the game to choose from.
As you level up past 50 you get more perks and even legendary perks every 25 levels then later every level 50 levels. You can upgrade legendary perks with perk coins as well as pay perk coins to switch them. You can scrap redundant or unwanted perks for the coins.
The big negative at this point is the monetization. To get the full experience you really need Fallout 1st and even then they entice you buy utility and cosmetic items from the Atom Shop.
Ok this game was released in 2018 to much anticipation as a online multiplayer Fallout Game. At launch it was filled with various bugs and glitches most of which have been fixed at the time of this review. I beat every expansion and the main quest this year on Xbox series and ran into no bugs except an occasional moonwalking NPC which just added to my entertainment.
This is not a flex but simply for context of my critique I have beat Fallout 3, Fallout: New Vegas, Fallout 4, on console and PC. I have done my share of player made content through mods directly installed or using vortex if I am lazy. I have also been game master to many tabletops so I know different people like different things. Some like story and dialogue, some like exploration, some people just want to kill stuff and roll dice. None is wrong just particular taste.
In regards to that I am rating this a 7/10 based on the content available in 2023. Everything from the base game is still available and all major glitches and bugs have seem to be fixed.
As a whole nearly every other Bethesda single player game is glitchier then Fallout 76 in year 2023 based on my console experience. The worst I encountered was on a side quest I had to leave and reenter an area which took 20 seconds.
After leaving the vault your character has many options:
-You can build you're C. A. M. P. and set up your residence customizing it how you want.
-You can follow the main quest and learn the basics of Appalachia
-You can choose one of the many story expansion updates to complete: Wastelanders, Brotherhood: Steel Dawn/Steel Rain, The Pitt
-You can choose one of the many miscellaneous side quests or miscellaneous quests to complete.
-You can do public events that happen roughly once or twice an hour. This is what most veteran players seem to be doing at this point.
-There are daily aspects to the game as well from Daily Ops and expeditions which let you travel outside Appalachia (currently available is Pittsburgh for the Pitt mission)
-There is two raid bosses in The Scorch Queen and Earle Williams which if their area is nuked which seems semi-common they can be fought with a group of other players in a large scale boss battle.
-There is various trading in the game between player and NPC as well as player to player. You trade protectrons at train stations with caps for various goods or trade your goods to get caps (1300 a day from all NPC vendors) and with the expansion there are some human NPC's that are also vendors, you can trade gold bullion for special goods after completing one of the expansions (as well as treasury notes for gold bullion (40 a day I think), You can trade your bad Legendary items for legendary scrip that you can use to get random legendary gear from Murmrgh at The Rusty Pick.
-Besides that you can explore the random locations of Appalachia, collect and display the different teddy bears and board games, and emote to your hearts content.
Features of the Game
Combat
After acquiring the plans you can craft any base weapon at a 10 level intervals up to your level (Max 50). The highest level requirements go for weapons is level 50 and after that you can use any weapon.
Ammo can be bought, looted, or crafted if you have the plans
Weapons and Armor break again like Fallout 3/New Vegas. You have to repair them with weapon kits or junk reagents
Enemies will scale to your level and while a lot of classic enemies/monsters returned there are also some new ones
Classic: radroaches, ghouls, deathclaws, robots, mutated insects, mutated animals, etc.
Added Via Update: Raiders and other human enemies part of new and old factions New: Cryptids which include enemies based on the creatures from various folklore or pseudoscience cryptozoology, the scorched which are basically sentient ghouls that are insane and can use weapons, scorch beasts which are basically giant bats, and many more.
Weapons/Armor: Nearly all gun, armor, and melee weapon types from previous Fallout games are here. There is of course an assortment of new armor and weapons as well.
Combat Style: While any is really viable as once your geared and stocked up with items you can do any style you want some have major benefits over others. An important thing to know is similar to some other online games in order to get the loot off an enemy you have to have dealt some damage to that enemy which is easier with some types of weapons. Damaging an enemy to get it's loot is something my friends and I call "tagging an enemy". It seems that if you are in a team close to one of your three team members you do not need to tag the enemy but simply be present. Here is my list from bad to worst:
Unarmed: By far the worst but honestly this combat style has been devalued for so long. By the time you get paralyzing palm in Fallout 3 the game is over, Fallout New Vegas did it right, and in this one it's nerfed because it's given less perks then any other combat style and like in Fallout 4 you can't use unarmed weapons while in power armor (even though you could in New Vegas). It's also hard to tag enemies by punching them one at a time.
Melee: Significantly better then unarmed as you can stack 3 damage perks compared to 1 it still is hard to tag enemies bonking or slicing them one at a time. The chainsaw seems to be a lot of peoples favorites and you can annoy them by keeping it out as it will constantly rev.
Pistols/Shotguns/Rifles
Pistols: I've seen this used the least but with all the other weapons in the game I think unless you want to be the pistol guy its best used as a sidearm when your main weapon breaks and/or runs out of ammo
Shotguns: I have seen a few players use this as well as my two friends I know IRL that I play with. They told me they like it because of the damage and high abundance of Shotgun shells they find. I imagine at close or mid range a gun with a spread could make good for tagging.
Rifles: I have mainly seen people use the generic assault rifle or a burst version and it seems more common then the pistol and about as common as shotgun users. I haven't seen anyone rocking a sniper build but hey maybe their on a perch somewhere.
Explosives/Heavy Guns
Explosives: I use grenades a lot personally but with explosive being a legendary effect for certain ranged weapons it's more common to see that.
Missile Launcher: I have not seen too many people using these compared to the Fat Man. I think a couple people used it at on of the Scorch Queen fights I was at.
Fat Man: I have seen many high players use this as nukes is a big theme in Fallout and with the ability to craft mini nukes you can make them in abundance and you tag everything.
Miniguns/Gatling Lasers: By far the most common build I see high triple digit level players in power armor just blasting away with these things. You can get explosive on minigun and while not as good as FO4 it's still nuts
*additonal combat notes
*I don't know the "best" weapon in this game but the only time you would really care about top tier damage is against Scorched Queen or Earle Williams (raid bosses) and likely if you have enough people it won't matter as much. The best gun is likely a 3 star rifle of some kind but remember use what you like.
*Dealing with the level requirements suck but once you hit 50 your options really open up.
*if you use explosives I recommend turning pacifist mode on while in group events or risk harming or killing other players
*in general automatic is better for tagging then semi-automatic but if you're quick with the semi it won't matter as much.
Loot/Inventory Management
You can hold a certain amount of weight that increases based on your Strength just like previous Fallouts. You get a stash with a limited amount of storage (1400 pounds, it used to be less), and if you have Fallout 1st (a monthly or yearly subscription) you get unlimited ammo and base junk reagent storage. In other Fallout games you have unlimited storage but playing any MMO like Runescape, World of Warcraft etc. You notice that you also have limited inventory options and that's because when you have a bunch of players to track their items and data the game can only handle so much of that information. So in short a finite inventory is expected in an online game or MMO. Everything except holotapes, notes, and a few select items have some weight but they do decimal weight now where some stuff only weighs 0.1 of a pound.
Perks/Leveling System
You get experience from killing enemies, completing quests, picking locks, hacking terminals, and passing certain checks.
The fast exp is from killing mass amounts of creatures in events with other players.
You start at 1 and go into the quad digits for levels. Each level up to 50 you get a SPECIAL point to put in your attributes. Whatever your attribute level is ends up being how many perk points of perks you can equip. Most perks have a perk value of 1-3 but some like explosives have up to 5 value. The highest you can get a special to and equip perks I believe is 15 but it could be more. You get 56 Special Points total and eventually you can have every perk in the game to choose from.
As you level up past 50 you get more perks and even legendary perks every 25 levels then later every level 50 levels. You can upgrade legendary perks with perk coins as well as pay perk coins to switch them. You can scrap redundant or unwanted perks for the coins.
The big negative at this point is the monetization. To get the full experience you really need Fallout 1st and even then they entice you buy utility and cosmetic items from the Atom Shop.
- Guardianofthevoid
- Apr 13, 2023
- Permalink
Todd Howard seriously tried to lie his way out of this one, but that couldn't save him from this. A Fallout game that has a big world but literally has no plot, no NPC's to interact with, eye-gouging graphics, overreliance on PVP elements and crawling with millions of bugs and glitches that even firing three nukes would blow this entire game back to Nuclear Winter where it came from. Do I even need to mention the whole Canvas Bag incident too just to prove a point? If this hasn't taught Bethesda a damn thing about their failure, then Elder Scrolls 6 is in DEEP trouble.
- haydenagain
- Jul 1, 2019
- Permalink
Am only 6 hours in and love it. It has a great story and is my 3rd favorite fallout game ever and has great gameplay and easily makes the day fly by one moment it's 10 am and next it's 5 pm.go by this game now.
- gordonfreeman-32618
- Feb 13, 2022
- Permalink
There's an endless line of people willing to complain about this game, but I enjoy it for what it is. Here are ten reasons I'd buy Fallout 76 again:
1.) The Bugs Have Been (Mostly) Handled. You've probably heard a lot about the bugs and whatnot, but through regular updates, the majority of them have been handled! The game is playable; you don't glitch out any more than you would playing Fallout 4. (And, honestly, it's pretty miraculous that an online server like this holds up in the first place.)
2.) So Many Locations to Explore. You can explore so. much. The map is huge, but not impossible to get around in. Just like the previous games, each location still has lore and it's own vibe!
3.) The Lack of NPCs Isn't As Bad As It Seems. I was pretty disappointed when I learned there weren't any NPCs, but I'm actually surprisingly satisfied with the dialogue and backstory you can dig up through holotapes, notes, and terminals.
4.) CAMP Building. Building is still super fun- I've spent ages building in Fallout 4 settlements, and I'm actually really enjoying the 76 CAMP opportunities.
5.) The Graphics. Seriously, I might actually play this game even if I was completely unable to interact with anyone or anything, just to walk around and look at this world. The graphics really bring it all to life; walking through the forest, sun beams coming through the trees- it's really brilliant.
6.) Other Players Aren't Intolerable. People aren't actually as obnoxious as you'd expect! Now, I'm not saying you won't run into jerks, because you totally will, but you'll find some cool people, too! You can also just ignore everyone; it's not too hard. There are things in place (pacifist mode, bounties) to keep people from going to far with griefing.
7.) You Feel Like Part Of A Community. Surrounded by other Fallout fans, you can talk about the games, trade with each other, teach each other things you might not have figured out on your own. I get all happy even just when someone gives a wave emote when they pass by.
8.) There's Stuff to Do. There's actually a good amount of stuff to do, if you're the type to follow quests. There's not as much as the previous games, but still; my friend plays a lot, every day, since it came out four months ago, and he's just recently ran out of quests. (Not including the daily ones and the quests you can repeat, of course.) And Bethesda releases new quests every now and then, so there's always something to do.
9.) New Lore. You get to learn about new creatures, new radiation effects, new survivor's stories, etc.
10.) Continued Lore. Even without your favorite NPCs, even being across the country from the previous games; the lore is continued! You get to explore the Enclave's beginning, the Mistress of Mystery, Vault Tec, etc.
In conclusion; don't let the uproar from disappointed fans drown out what matters! The game isn't perfect, but it's fun and enjoyable, and isn't that the point of games in the first place?
- gingertwin-82567
- Apr 24, 2019
- Permalink
I am honestly a huge fan of the Fallout franchise and have been for quite a long time. It honestly sickens me that Bethesda has gone down the same path as EA and Activision. This game had potential but was wasted because Bethesda was too busy rushing it out before Christmas. It's not a completed game and it was just poorly executed on Bethesda's part. The "game" itself also has problems other than just not being finished.
First of all, the performance is atrocious. Every time I played the frame rate would drop immensely when in combat. Not only would it drop in combat, but it would also drop whenever I was in an area with a few buildings. The problem is mainly their horrible engine that their using because it's outdated. I also find it funny that their going to being using this engine for The Elder Scrolls 6, as well. This just goes to show that Bethesda really doesn't care about the quality of their game, when they're too lazy to create a more updated engine.
Second of all, the PvP is actually bad. Bethesda tried to make the game work for different playstyles, but ended up just ruining PvP in general. What they did is they made it to where if a player shoots another player first, they only do a fraction of the total damage. But if that second person shoots back, it does full damage. That pretty much destroys any incentive to fight another player, as you're probably going to get killed with ease. Not only that, but the loot is cancer. All the other person drops is their junk. That means all of that trouble is only going to get you some useless garbage that is pretty much used for base building. And Base building also sucks, so that makes it even worse.
It's funny because I was going to put a yes for spoilers, but then I remembered that this game doesn't have a story! The game pretty much has you following the overseer, which is really boring. The side quests aren't even that great either, so you can just tell that Bethesda was really going for an entertaining game. The reason the game is boring is because Bethesda was trying to go for no NPCs but NPCs are what make a good story.
All in all, this game is trash.
Empty map rude players 😡 boring quests no settlers impossible to find food and water. I hate it can't wait until Monday to play this boring crap of a game
- thewaveofthes
- Jan 31, 2019
- Permalink
- No introduction story/plot
- Bases are temporary so no point to build them
- there are no npcs !!, so the players should be able to form their own societies (towns,groups etc) cause the game is boring/dead
- 0 impact to the world/no dialogs without options which was key feature for all fallouts
-very boring quests that u need to spend hours reading huge texts in the computers
-low stash limit (bethesda announced that they will slowly fix it ...)
- ernestotriant
- Nov 18, 2018
- Permalink
- Phoeniloculus
- Mar 22, 2019
- Permalink
To call this game Fallout is an abomination. News flash. Horror able.
Go back and maybe Make it a Co-Op but gameplay like fallout 4
- djzisumbo-652-811293
- Apr 19, 2019
- Permalink
Game has gotten a whole lot better with NPCs it breathes life back in to the world (why they didn't do this is beyond me when it first released). From a story point of view it's ok at least your not chasing down a long lost relative or some sort. As a true fan to the series it ain't the best but for what you get the plus side is the custom worlds with your friends. The shooting mechanics roll over from Fo4 and the dialogue we all loved and missed is back from Fo3. The choices ain't the best for the end part but it's understandable being an online game with its mechanics.
I'm glad the lore is somewhat relates to the previous entries and the world is stunning but the engine needs a massive upgrade. I could keep going on but to say the least the game redeems itself as a fallout entry. You never know it maybe like wine it gets better with age. Good work Todd Howard and your ever growing team this game is what I hoped it would be three years ago.
I'm glad the lore is somewhat relates to the previous entries and the world is stunning but the engine needs a massive upgrade. I could keep going on but to say the least the game redeems itself as a fallout entry. You never know it maybe like wine it gets better with age. Good work Todd Howard and your ever growing team this game is what I hoped it would be three years ago.
- jtttpearson
- Oct 18, 2021
- Permalink
75% 👍
Bethesda aren't good with multiplayer, even though that's the main thing in this game, it is still a decent game and very underrated.
- Mrman69420
- Jan 3, 2019
- Permalink
Totally changed from Fallout 4. The game has no NPC and play is so petitious. I fell board after only level 14. I pre-ordered and wish a refund was still active.
- djzisumbo-652-811293
- Dec 26, 2018
- Permalink
I started playing this game with my dad a few weeks ago (it's 2021) because we both like the previous fallout games and thought we might at least give 76 a try. We both had pretty low expectations going into it from what we had heard about it. However I ended up falling in love with the game within only a few hours of playing. Many (but not all) of the issues that the game faced at launch seem to have been fixed, we have barley encountered any glitches and the ones that we did find really weren't that bad or game breaking, we also managed to both get the game pretty cheap, the locations that you can explore and discover in the game world seem to have a lot of thought and care put into them and I often find myself getting side tracked just so that I can look inside a nearby building. The game also includes things like daily and weekly challanges that you can complete to earn rewards, this often keeps me occupied, there are also "events" that start every so often in different areas of the map and each event features a different type of challenge, these events can be completed with other players or friends. You can complete quests together if you join a team on the game, but you can also do these things alone and complete out of the way of other players if you choose to.
However, there are some things that I have an issue with in the game, like the fact that when playing on a team most of the quests are only completed by the player doing the quest, and the other player would have to re do the whole quest to have it completed for them, but they do get xp and caps whenever their teammate completes a quest. The game also has no text chat, only voice chat and a lot of players don't seem to use their voice chat, unless it's isolated to team members, this paired with the fact that a lot of players keep to themselves while playing could make it harder to play with or meet strangers if you have nobody else to play with. The game have survival elements like having to eat and drink every now and then, a disease chance, and stimpacks, radaway and food and drink also have weight which can be irritating to some people as this mode is not able to be turned off, or included in the game as optional. Speaking of weight, when you build your camp (your house or settlement) you have a box for storage called a stash, and even if you place multiple boxes thay all share the same inventory but they have a weight limit of what can be put inside them, and this is something that I have been struggling with as I like to hoard items, especially unique ones or junk to build with, and I've hit a point where my stash is constantly full and I don't know what to get rid of (this won't happen right away in game though and my dad has not experienced it yet, I think it's because I hoard a lot and I had some things in there that I don't need and just put in there for the sake of it)
Overall I would recommend at least trying the game, especially as wastelanders has come out and there are lots of human npcs and new quests to do.
However, there are some things that I have an issue with in the game, like the fact that when playing on a team most of the quests are only completed by the player doing the quest, and the other player would have to re do the whole quest to have it completed for them, but they do get xp and caps whenever their teammate completes a quest. The game also has no text chat, only voice chat and a lot of players don't seem to use their voice chat, unless it's isolated to team members, this paired with the fact that a lot of players keep to themselves while playing could make it harder to play with or meet strangers if you have nobody else to play with. The game have survival elements like having to eat and drink every now and then, a disease chance, and stimpacks, radaway and food and drink also have weight which can be irritating to some people as this mode is not able to be turned off, or included in the game as optional. Speaking of weight, when you build your camp (your house or settlement) you have a box for storage called a stash, and even if you place multiple boxes thay all share the same inventory but they have a weight limit of what can be put inside them, and this is something that I have been struggling with as I like to hoard items, especially unique ones or junk to build with, and I've hit a point where my stash is constantly full and I don't know what to get rid of (this won't happen right away in game though and my dad has not experienced it yet, I think it's because I hoard a lot and I had some things in there that I don't need and just put in there for the sake of it)
Overall I would recommend at least trying the game, especially as wastelanders has come out and there are lots of human npcs and new quests to do.
- amyberesford-96702
- Feb 13, 2021
- Permalink
I got this game at £25 as it was cheap I thought I'd give it a go. It's a good game to explore and to tasks and events. I do prefer fallout 4, 3 new Vegas. With non player characters where I can play solo offline. I still think it's s good game to play on your own but not as good as the previous fallout. I hope they update it at dome point where you can play coop play or add non player characters in
- samlloyd1979
- Jan 31, 2019
- Permalink
Excluding the bugs that come standard with all Bethesda games. It is insulting to me as a consumer that Bethesda would treat us like children in the way that they do, I'm speaking of the atomic shop and recent business blunders I'm sure you're all already aware of.
This game is a walking and/or trash collecting simulator. The progression system is stupid. Nothing you do makes you stronger because the game completely scales to your level. Grinding is mandatory, but absolutely useless as every few levels you're forced to change to new weapons because of how the scaling works. They're just trying to waste your time and get you to buy stuff via micro trans.
This game is a walking and/or trash collecting simulator. The progression system is stupid. Nothing you do makes you stronger because the game completely scales to your level. Grinding is mandatory, but absolutely useless as every few levels you're forced to change to new weapons because of how the scaling works. They're just trying to waste your time and get you to buy stuff via micro trans.
- jrmuldoon-35445
- Oct 4, 2019
- Permalink
- kieranlee039-900-964330
- Feb 10, 2019
- Permalink
The first hour of this game may be fun, exploring this huge Appalachian wasteland. The map may be 4 times as big, but feels like it has half the content as fallout 4.
If you like listening to holotapes, NPCs (robots) talking AT you, instead TO you, then Fallout 76 is your game.
If you like listening to holotapes, NPCs (robots) talking AT you, instead TO you, then Fallout 76 is your game.
- connormanf
- Dec 16, 2018
- Permalink