IMDb RATING
6.9/10
1.1K
YOUR RATING
Street cop Marcus Reed, a former gangster, tries to uncover who is behind the murder of his friend and mentor, Lt. Terrance Higgins.Street cop Marcus Reed, a former gangster, tries to uncover who is behind the murder of his friend and mentor, Lt. Terrance Higgins.Street cop Marcus Reed, a former gangster, tries to uncover who is behind the murder of his friend and mentor, Lt. Terrance Higgins.
- Awards
- 1 win & 2 nominations
Avery Kidd Waddell
- Detective Marcus Reed
- (voice)
- (as Avery Waddell)
Mariska Hargitay
- Deena Dixon
- (voice)
James Hong
- Mr. Lin
- (voice)
Paolo Andino
- Rey
- (voice)
Beetlejuice
- Zeke
- (voice)
Fred Berman
- Vincent Tuzzi
- (voice)
Jennifer Chu
- Vivian Chen
- (voice)
Monique Gabriela Curnen
- Dispatcher
- (voice)
- (as Monique Curnen)
Quinton Flynn
- Alfie
- (voice)
- …
Telly Leung
- Fei Lao
- (voice)
- …
Danny Mann
- Tony
- (voice)
Vanessa Marshall
- Candi
- (voice)
- …
Storyline
Did you know
- TriviaWhen Marcus performs the first "Freddie the Cabbie" side mission, he says, "Next they'll have me flying remote-control toys." This is a direct reference to Rockstar's Grand Theft Auto: San Andreas, where Zero used RC helicopters to do battle with his nemesis, Berkley.
- GoofsWhen entering the subway station at the corner of W 125 St. and Frederick Douglass Blvd. or after boarding the train and selecting that position from the map, the name of the subway station is Wall St.
- Quotes
Marcus Reed: [having stolen a car] I'm sorry. No I'm not!
- Alternate versionsGerman version is cut to avoid being indexed by the BPjM. The changes: Blood splatters and gore were removed, flame throwers and Molotov cocktails are removed from the game altogether, the option to threaten a enemy with a gun during interrogations is removed, and the option to break a enemy's neck from behind is removed.
- ConnectionsFeatured in The Making of 'True Crime: New York City' (2005)
Featured review
I enjoyed True Crime: Streets of LA despite the fact that it was clearly just a poor man's GTA. Having just owning a Gamecube at the time it was the closest I could get to playing a GTA game on that system. TC: NYC had been on my wishlist for years but Gamecube games are increasingly hard to find so I never managed to track one down until recently.
Now that I own a PS3 and very familiar with GTA IV, playing TC: NYC is a HUGE step down in quality. The graphics and gameplay are already very dated. TC: NYC came out at the tail end of the Gamecube's lifespan and for those of you who are spoiled by the slick nature of current generation consoles playing the game will be very difficult, glitches or not. Comparison's to GTA IV might seem unfair, but are inevitable since both take place in a nearly identical environment.
The plot to TC: NYC is right out of a typical 80s Golan-Globus trash movie. It's pure garbage, but entertaining garbage, and thankfully features none of the supernatural nonsense from the previous game. You'll be surprised how quickly it's over. There are plenty of side-missions but you'll get bored of them after a while since they repeat again and again.
Now to the glitches. Oh where to begin? It's a good idea to save your game every time you make significant progress since it has the tendency to completely freeze-up, requiring you to reboot your system. Sometimes you'll be unable to enter buildings, leaving missions unfinishable. There is also an extremely bad frame rate problem causing your character to jump all over the screen.
As for gameplay faults the freedom of GTA is not present here. It's virtually impossible to drive to crime scenes or pursue criminals without killing pedestrians, which pushes up the crime rate in the area. The other cops NEVER help, and ALWAYS hinder your mission. There are plenty of taxis in the game to get you to locations safely, but since there's no button to hail them it's very difficult to get inside one.
The whole game is set on Manhattan island, with endless streets of tall, foreboding buildings. There is virtually no sunshine either with lots of rain and night, giving TC: NYC a claustrophobic, gloomy and oppressive feel. If you are used to blue skies and sunshine of Sonic the Hedgehog then this might be a bit of a miserable experience for you.
There are ways to customize your character and vehicle, giving each player their own unique experience. But as you'll encounter on every street of TC: NYC; there is very, very little variety. There are about 10 vehicle models and about the same number of characters. Every street is populated by six or seven models of a single character. There aren't a lot of guns available either, and there's little difference between them.
TC: NYC clearly was not finished. Activision obviously wanted to rush the game to stores before the PS2, Xbox and Gamecube became relics. I can't imagine it selling well, which explains why I had such a hard time finding it.
I did enjoy playing it, which counts for a lot since there are plenty of bad points it had to make up for. But if you are the kind of person who easily throws the control pad through the TV screen when a game freezes then I'd certainly not recommend it.
Now that I own a PS3 and very familiar with GTA IV, playing TC: NYC is a HUGE step down in quality. The graphics and gameplay are already very dated. TC: NYC came out at the tail end of the Gamecube's lifespan and for those of you who are spoiled by the slick nature of current generation consoles playing the game will be very difficult, glitches or not. Comparison's to GTA IV might seem unfair, but are inevitable since both take place in a nearly identical environment.
The plot to TC: NYC is right out of a typical 80s Golan-Globus trash movie. It's pure garbage, but entertaining garbage, and thankfully features none of the supernatural nonsense from the previous game. You'll be surprised how quickly it's over. There are plenty of side-missions but you'll get bored of them after a while since they repeat again and again.
Now to the glitches. Oh where to begin? It's a good idea to save your game every time you make significant progress since it has the tendency to completely freeze-up, requiring you to reboot your system. Sometimes you'll be unable to enter buildings, leaving missions unfinishable. There is also an extremely bad frame rate problem causing your character to jump all over the screen.
As for gameplay faults the freedom of GTA is not present here. It's virtually impossible to drive to crime scenes or pursue criminals without killing pedestrians, which pushes up the crime rate in the area. The other cops NEVER help, and ALWAYS hinder your mission. There are plenty of taxis in the game to get you to locations safely, but since there's no button to hail them it's very difficult to get inside one.
The whole game is set on Manhattan island, with endless streets of tall, foreboding buildings. There is virtually no sunshine either with lots of rain and night, giving TC: NYC a claustrophobic, gloomy and oppressive feel. If you are used to blue skies and sunshine of Sonic the Hedgehog then this might be a bit of a miserable experience for you.
There are ways to customize your character and vehicle, giving each player their own unique experience. But as you'll encounter on every street of TC: NYC; there is very, very little variety. There are about 10 vehicle models and about the same number of characters. Every street is populated by six or seven models of a single character. There aren't a lot of guns available either, and there's little difference between them.
TC: NYC clearly was not finished. Activision obviously wanted to rush the game to stores before the PS2, Xbox and Gamecube became relics. I can't imagine it selling well, which explains why I had such a hard time finding it.
I did enjoy playing it, which counts for a lot since there are plenty of bad points it had to make up for. But if you are the kind of person who easily throws the control pad through the TV screen when a game freezes then I'd certainly not recommend it.
- CuriosityKilledShawn
- Jan 20, 2010
- Permalink
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