1993 saw many sequels and prequels in video games, such as Dragon Ball Z: Super Butōden, Mortal Kombat II, Secret of Mana, and Super Street Fighter II, alongside new titles such as Star Fox, FIFA International Soccer, Doom, Gunstar Heroes, Myst, Samurai Shodown, Ridge Racer, NBA Jam, Disney's Aladdin, and Virtua Fighter.
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+... |
This year's highest grossing video game worldwide was Capcom's arcade fighting game Street Fighter II for the third year in a row, while again being the year's highest grossing entertainment product. The best selling home system around the globe was the Nintendo Super Famicom/SNES video game console.[1]
Top-rated games
editGame of the Year awards
editThe following titles won Game of the Year awards for 1993.
Famitsu Platinum Hall of Fame
editThe following video game releases in 1993 entered Famitsu magazine's "Platinum Hall of Fame" for receiving Famitsu scores of at least 35 out of 40.[14]
Title | Platform | Developer | Publisher | Genre | Score (out of 40) |
---|---|---|---|---|---|
Street Fighter II Turbo | Super Famicom | Capcom | Capcom | Fighting | 36 |
Disney's Aladdin | Mega Drive | Virgin Games | Sega | Platformer | 35 |
Dragon Quest I & II | Super Famicom | Chunsoft | Enix | Role-playing | 35 |
Financial performance
editHighest-grossing arcade games
editStreet Fighter II was the highest-grossing entertainment product of 1993, earning more than the film Jurassic Park.[15][16] The following table lists the year's top-grossing arcade games in Japan, the United Kingdom, United States, and worldwide.
Market | Period | Title | Coin drop revenue | Inflation | Manufacturer | Genre | Ref |
---|---|---|---|---|---|---|---|
Japan | — | Street Fighter II' Turbo | Unknown | Unknown | Capcom | Fighting | [17] |
United Kingdom | January–June | Street Fighter II | $229 million | $510 million | Capcom | Fighting | [18] |
United States | — | NBA Jam | $300 million+[19][20] | $630 million+ | Midway | Sports | [21][22] |
Worldwide | Street Fighter II | $1.5 billion | $3.3 billion | Capcom | Fighting | [15] |
Japan
editThe following titles were the top ten highest-grossing arcade games of 1993 in Japan.
Rank | Gamest[17] | Game Machine[23] | ||
---|---|---|---|---|
Title | Type | Points | ||
1 | Street Fighter II' Turbo | Street Fighter II / Dash / Turbo | Software kit | 7935 |
2 | Garō Densetsu 2: Aratanaru Tatakai (Fatal Fury 2) | Virtua Racing | Twin / Deluxe | 5415 |
3 | Puyo Puyo | Lethal Enforcers | Dedicated | 4005 |
4 | Street Fighter II Dash (Champion Edition) | Puyo Puyo | Software kit | 3531 |
5 | Tenchi wo Kurau 2: Sekiheki no Tatakai (Warriors of Fate) | Garō Densetsu 2: Aratanaru Tatakai | Software kit | 2934 |
6 | Samurai Spirits (Samurai Shodown) | Tetris (Sega) | Software kit | 2856 |
7 | World Heroes 2 | Coca-Cola Suzuka 8 Hours | Deluxe / Standard | 2852 |
8 | Virtua Racing | Columns | Software kit | 2697 |
9 | Street Fighter II: The World Warrior | Final Lap 3 | Standard | 2638 |
10 | Art of Fighting | Tenchi wo Kurau 2: Sekiheki no Tatakai | Software kit | 2074 |
United States
editIn the United States, NBA Jam was the highest-grossing arcade game of 1993,[21] followed by Mortal Kombat; both games exceeded the $300,000,000 (equivalent to $630,000,000 in 2023) domestic box office gross of Jurassic Park that year.[19][20]
The following titles were the highest-grossing arcade video games of the year, according to the Amusement & Music Operators Association (AMOA) and American Amusement Machine Association (AAMA).
Rank | AMOA[24][25] | AMAA[26] | Play Meter | ||
---|---|---|---|---|---|
Dedicated cabinet | Arcade conversion kit | Title | Award | ||
1 | NBA Jam | Mortal Kombat | Mortal Kombat, Mortal Kombat II, NBA Jam, Neo Geo MVS |
Diamond | NBA Jam[22] |
2 | Street Fighter II, Lethal Enforcers, Mortal Kombat, Virtua Racing |
Street Fighter II: Champion Edition, Time Killers, X-Men, World Heroes |
Unknown | ||
3 | |||||
4 | |||||
5 | Virtua Racing | Platinum | |||
6 | Unknown | OutRunners, Time Killers |
Gold | ||
7 | |||||
8 | Unknown | Crime Patrol, Mad Dog II: The Lost Gold |
Silver | ||
9 |
Best-selling home systems
editConsoles
editRank | Manufacturer | Game console | Type | Generation | Sales | ||||
---|---|---|---|---|---|---|---|---|---|
Japan | USA | Europe | Korea | Worldwide | |||||
1 | Nintendo | Super NES | Home | 16-bit | 17,700,000[27] | 23,350,000[27] | 1,661,000[28][27] | 60,000[29] | 49,100,000+ |
2 | Sega | Mega Drive / Genesis | Home | 16-bit | 9,000,000[27] | 19,000,000[30] | 2,260,000[31][27] | 24,000[29] | 30,750,000+ |
3 | Nintendo | Game Boy | Handheld | 8-bit | 1,590,000[32] | 1,500,000+ | 625,000+[28] | Unknown | 3,715,000+ |
4 | Sega | Game Gear | Handheld | 8-bit | 400,000[32] | 1,500,000[30] | 383,000+[31][28] | Unknown | 2,283,000+ |
5 | Sega | Sega CD / Mega-CD | Home | 16-bit | 100,000[32] | 800,000[30] | 264,000[28][27] | Unknown | 1,164,000+ |
6 | Nintendo | NES / Famicom | Home | 8-bit | 540,000[32] | Unknown | 555,000[28][27] | 50,000[29] | 1,145,000+ |
7 | Sega | Master System | Home | 8-bit | — | — | 700,000[27] | 80,000[29] | 780,000+ |
8 | NEC | PC Engine | Home | 16-bit | 400,000[32] | Unknown | Unknown | Unknown | 400,000+ |
9 | Fujitsu | FM Towns Marty | Home | 32-bit | 45,000[33] | — | — | — | 45,000 |
10 | Panasonic | 3DO | Home | 32-bit | — | 40,000+[34] | — | — | 40,000+ |
Computers
editRank | Manufacturer | Computer architecture | Sales | |
---|---|---|---|---|
Japan | Worldwide | |||
1 | Apple Inc. | Apple Macintosh | — | 3,300,000[35] |
2 | IBM | IBM PC | — | 2,075,000[36] |
3 | Compaq Computer | IBM PC compatible | — | 1,418,000[36] |
4 | NEC | NEC PC-98 | 1,200,000[37][38] | 1,200,000+ |
5 | Packard Bell | IBM PC compatible | — | 997,000[36] |
6 | Dell | IBM PC compatible | — | 795,000[36] |
7 | Gateway 2000 | IBM PC compatible | — | 644,000[36] |
8 | AST Research | IBM PC compatible | — | 530,000[36] |
9 | Tandy Corporation | IBM PC compatible | — | 350,000[36] |
10 | Toshiba | IBM PC compatible | — | 316,000[36] |
Best-selling home video games
editThe following titles were the top ten best-selling home video games (console games or computer games) of 1993 with known sales figures.
Rank | Title | Platform | Publisher | Genre | Sales | ||
---|---|---|---|---|---|---|---|
Japan[39] | UK[40] | Worldwide | |||||
1 | Street Fighter II | Multi-platform | Capcom | Fighting | 1,314,000+ | Unknown | 5,000,000[41][42] |
2 | Mortal Kombat | Multi-platform | Acclaim | Fighting | Unknown | 400,000+ | 3,000,000+[43][44] |
3 | Star Fox | Super NES | Nintendo | Rail shooter | 325,000 | Unknown | 1,700,000+[45] |
4 | Disney's Aladdin | Multi-platform | Virgin | Platformer | Unknown | Unknown | 1,600,000+[46] |
5 | Dragon Ball Z: Super Butōden | Super NES | Bandai | Fighting | 1,300,000+[47] | — | 1,300,000+ |
6 | Seiken Densetsu 2 (Secret of Mana) | Super NES | Squaresoft | Action RPG | 1,002,000 | — | 1,002,000+ |
7 | Super Mario Collection (All-Stars) | Super NES | Nintendo | Platformer | 877,000 | Unknown | 877,000+ |
8 | Romancing SaGa 2 | Super Famicom | Squaresoft | RPG | 823,000 | — | 823,000 |
9 | Dragon Ball Z: Super Butōden 2 | Super Famicom | Bandai | Fighting | 740,000 | — | 740,000 |
10 | Super Mario Kart | Super NES | Nintendo | Kart racing | 450,000 | 250,000+ | 700,000+ |
Japan
editIn Japan, the following titles were the top ten best-selling home video games of 1993.
Rank | Title | Developer | Platform | Publisher | Genre | Sales | Ref |
---|---|---|---|---|---|---|---|
1 | Street Fighter II Turbo | Capcom | Super Famicom | Capcom | Fighting | 1,314,000 | [39] |
2 | Dragon Ball Z: Super Butōden | TOSE | Super Famicom | Bandai | Fighting | 1,300,000+ | [47] |
3 | Seiken Densetsu 2 (Secret of Mana) | Squaresoft | Super Famicom | Squaresoft | Action RPG | 1,002,000 | [39] |
4 | Super Mario Collection (Super Mario All-Stars) | Nintendo EAD | Super Famicom | Nintendo | Platformer | 877,000 | |
5 | Romancing SaGa 2 | Squaresoft | Super Famicom | Squaresoft | RPG | 823,000 | |
6 | Dragon Ball Z: Super Butōden 2 | TOSE | Super Famicom | Bandai | Fighting | 740,000 | |
7 | J. League Soccer Prime Goal | Namco | Super Famicom | Namco | Sports | 610,000 | |
8 | Dragon Quest I & II | Chunsoft | Super Famicom | Enix | RPG | 567,000 | |
9 | Torneko no Daibōken: Fushigi no Dungeon | Chunsoft | Super Famicom | Chunsoft | Roguelike | 510,000 | |
10 | Super Bomberman | Produce! | Super Famicom | Hudson Soft | Maze | 497,000 |
Europe
editIn Europe, the following titles were the top five best-selling 1993 releases during the first quarter of the year.[48]
Rank | Title | Platform | Developer(s) | Publisher | Genre |
---|---|---|---|---|---|
1 | Super Mario Kart | Super Nintendo Entertainment System | Nintendo EAD | Nintendo | Kart racing |
2 | Sonic the Hedgehog 2 | Mega Drive | Sega Technical Institute | Sega | Platformer |
3 | Streets of Rage II | Mega Drive | Sega, Ancient | Sega | Beat 'em up |
4 | Road Rash II | Mega Drive | Electronic Arts | Electronic Arts | Racing |
5 | Mario Paint | Super Nintendo Entertainment System | Nintendo R&D1, Intelligent Systems | Nintendo | Art tool |
In the United Kingdom, the following titles were the top ten best-selling home video games of 1993.[40]
Rank | Title | Platform(s) | Publisher(s) | Genre | Sales |
---|---|---|---|---|---|
1 | Mortal Kombat | Game consoles | Acclaim Entertainment | Fighting | 400,000+ |
2 | Sonic the Hedgehog 2 | Mega Drive | Sega | Platformer | 400,000+ |
3 | Lemmings | Multi-platform | Various | Strategy | 400,000+ |
4 | Super Kick Off | Game consoles | Various | Sports | 400,000+ |
5 | FIFA International Soccer | Mega Drive | Electronic Arts | Sports | 400,000 |
6 | Ecco the Dolphin | Mega Drive | Sega | Action-adventure | 250,000+ |
7 | Super Mario Kart | Super NES | Nintendo | Kart racing | 250,000+ |
8 | Jurassic Park | Multi-platform | Ocean Software | Action | 250,000+ |
9 | Jungle Strike | Game consoles | Electronic Arts | Shoot 'em up | 250,000 |
10 | PGA Tour Golf II | Mega Drive | Electronic Arts | Sports | 200,000 |
United States
editIn the United States, the following titles were the top two highest-grossing home video game franchises in 1993.[49]
Franchise | Publisher | Revenue | Inflation |
---|---|---|---|
Mario | Nintendo | $700,000,000 | $1,050,000,000 |
Sonic the Hedgehog | Sega | $500,000,000 | $1,050,000,000 |
The following titles were the best-selling home video games of each month for video game consoles (home consoles and handheld consoles) in 1993, according to Babbage's (reported by Electronic Gaming Monthly and Electronic Games), Mega (for the Sega Genesis in January), and The NPD Group (for the Super NES and Genesis in July).
The following titles were the year's top six best-selling PC games on CD-ROM format in the United States.[66]
Rank | Title | Publisher | Genre |
---|---|---|---|
1 | The 7th Guest | Virgin Interactive | Interactive movie |
2 | Star Wars: Rebel Assault | LucasArts | Rail shooter |
3 | King's Quest VI | Sierra On-Line | Adventure |
4 | Return to Zork | Activision | |
5 | Just Grandma & Me | Broderbund | |
6 | Dracula Unleashed | Viacom New Media |
Events
edit- March – In Sweden, the Swedish video game magazine Super Play (SP) starts. The original name is Super Power.
- April 27 – The book Game Over by David Sheff, devoted to the history of Nintendo, is published by Random House.[67]
- May 11 – The first FuncoLand location in McHenry County, Illinois opens in Crystal Lake, bringing the chain's total number of locations to 62.[68]
- May 24 – Sega of America introduces the first ever video game content rating system, the Videogame Rating Council.[69]
- August 4 – FuncoLand parent company Funco Inc leases space for new locations in six shopping centers in the New York City area.[70]
- October – Edge is a multi-format video game magazine published by Future plc, which began publication.[71]
- October 1 – Nintendo and Silicon Graphics collaborate and begin work on "Project Reality".[72]
- December 7 – The first of two congressional hearings on video games takes place. Topics for discussion include the depiction of violence and sexual content in video games, their influence on children, and the prospect of governmental regulation for video game content.
Business
edit- New companies: Croteam, nVidia, Take-Two Interactive, Shiny
- Defunct companies: DK'Tronics, Epyx
- Magnavox is acquired by the Carlyle Group
- MicroProse is acquired by Spectrum HoloByte
Notable releases
editArcade
editDate | Title | Dev. / Pub. | Notes |
---|---|---|---|
July | Samurai Shodown | SNK | '93 Game Of The Year voted on by Electronic Gaming Monthly. |
August | Daytona USA | Sega | One of the most impactful racing games of all time.[73] |
October | Virtua Fighter | Sega | The first fully polygonal fighting game and a major influence on subsequent 3D fighting games. |
October | Ridge Racer | Namco | |
November | Mortal Kombat II | Midway | Overshadowed the critical and commercial success of the original Mortal Kombat, becoming one of the most well-known fighting games of all time. |
December | NBA Jam | Midway | Being one of the first sports games with official licensed teams and players, it became a cult classic. It was also the highest-earning arcade game of all time in the sports genre.[74] |
Home
editDate | Title | Dev. / Pub. | Platform | Notes |
---|---|---|---|---|
February | X-Wing | LucasArts | MS-DOS | |
February 21 | Star Fox | Nintendo | SNES | The first game to use the Super FX chip and is widely acclaimed as a classic in the rail shooter genre with one of the greatest video game soundtracks ever made. |
March 23 | Kirby's Adventure | Nintendo | NES | Introduced Kirby's ability to take on the powers of enemies he has eaten, which would go on to become a staple of the franchise. |
April 1 | The 7th Guest | Virgin Interactive | MS-DOS | Sold over two million copies and was widely regarded as one of three "killer apps" that accelerated the sales of CD-ROM drives (the other two being Myst & Doom).[75] |
Apil | Strike Commander[76] | Origin Systems | MS-DOS | Pioneer on implementing 3D polygons and texture-mapping in a flight simulation game by Chris Roberts, creator of the Wing Commander series and the notoriously crowdfunded Star Citizen. |
June | Dalek Attack | Alternative Software | ZX Spectrum | The last full price game released for the platform by a mainstream publisher. |
June 6 | The Legend of Zelda: Link's Awakening | Nintendo | Game Boy | |
June 6 | Syndicate | Electronic Arts | MS-DOS | |
June 25 | Day of the Tentacle | LucasArts | MS-DOS | |
July 14 | Super Mario All-Stars | Nintendo | SNES | Featured upgraded 16-bit versions of the first four Super Mario games. |
August | Return to Zork | Activision | MS-DOS | |
September 6 | Master of Orion | MicroProse | MS-DOS | |
September 23 | Sonic CD | Sega | Sega CD | |
September 24 | Myst | Cyan / Broderbund | MS-DOS | The best selling PC title until 2002, with 6 million units sold.[77] Widely regarded as one of three "killer apps" that accelerated the sales of CD-ROM drives (the other two being The 7th Guest & Doom).[75] |
November | Sam & Max Hit the Road | LucasArts | MS-DOS | |
November 11 | Disney's Aladdin | Virgin Interactive | Genesis | Crowned "Genesis Game of The Year" at the Electronic Gaming Awards (aka the Arcade Awards aka the Arkies) voted on by the public. |
December 10 | Doom | Id Software | MS-DOS | Widely considered to be one of the greatest and most influential games of all time, especially in the first-person shooter genre. |
December 17 | Gabriel Knight: Sins of the Fathers | Sierra On-Line | MS-DOS | |
December 17 | Mega Man X | Capcom | SNES | |
December 17 | Phantasy Star IV: The End of the Millennium | Sega | Genesis |
Hardware
edit- Sega releases the Model 2, an arcade system board that introduces 3D texture filtering. It becomes their most popular arcade system board.
- Fujitsu releases the FM Towns Marty in Japan, as the first 32-bit home console, starting the fifth console generation.
- Panasonic, GoldStar and Sanyo release the first versions of the 3DO 32-bit console
- Atari Corporation releases the Jaguar home console, calling it the first 64-bit video game system.
- Commodore Business Machines releases the Amiga CD32 multimedia home console.
- Nintendo releases a smaller redesigned NES, which allows cartridges to be inserted at the top of the console, instead of the front.
- Pioneer releases the LaserActive multimedia home console
- Sega's Mega-CD released in Europe and Australia.
See also
editReferences
edit- ^ Install Base | "SNES and Sega Genesis/Mega Drive hardware sales comparison", posted on October 9, 2021 by Celine the Archivist. | url=https://www.installbaseforum.com/forums/threads/snes-and-sega-genesis-mega-drive-hardware-sales-comparison.57/
- ^ Electronic Gaming Monthly's Buyer's Guide. 1994.
- ^ "EGM is Number One in Europe!". Electronic Gaming Monthly. No. 59. Sendai Publishing. June 1994. p. 14.
- ^ "第7回 ゲーメスト大賞" [7th Gamest Awards]. Gamest (in Japanese). Vol. 107 (February 1994). December 27, 1993. pp. 20-43 (20). alternate url
- ^ "Doom (1993) Accolades". Romero. Retrieved October 9, 2024.
1994 – Computer Gaming World, Game of the Year
- ^ "The best of the best from the Shareware Industry Awards (1994). - Document - Gale Academic OneFile Select". go.gale.com. Retrieved October 9, 2024.
- ^ "Doom (1993) Accolades". Romero. Retrieved October 9, 2024.
PC Gamer, Game of the Year
- ^ "Doom (1993) Accolades". Romero. Retrieved October 9, 2024.
GamesRadar UK, Platinum Choice Award and Game of the Year
- ^ Kim, Matt (August 5, 2023). "Game Scoop's Game of the Year '90s Edition". IGN. Retrieved October 9, 2024.
1993 - Doom
- ^ Carter, Chip; Carter, Jonathan (January 7, 1994). "Super Nintendo Dominated the Fab 15 List for '93". Chicago Tribune. Retrieved October 28, 2021.
- ^ "The Electronic Gaming Awards: Here are YOUR Picks for the Best Interactive Entertainment". Electronic Games. Vol. 2, no. 7 (May 1994). April 21, 1993. pp. 30–4.
- ^ GameFan, volume 2, issue 2 (January 1994), pages 54-58 (PDF)
- ^ "25 Years Of Game Informer's GOTY Awards". Game Informer. January 2, 2017. Archived from the original on December 30, 2017. Retrieved December 29, 2017.
- ^ "週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧" [Weekly Famitsu Cross Review Platinum Hall of Fame Software List]. Geimin (in Japanese). Archived from the original on October 27, 2008. Retrieved February 24, 2021.
- ^ a b Goldstein, Jeffrey H. (1998). "Immortal Kombat: War Toys and Violent Video Games". Why We Watch: The Attractions of Violent Entertainment. Oxford University Press. pp. 53-68 (53). ISBN 978-0-19-802790-4.
Its financial success was exceeded only by a video game with violence as its theme. "One single game–StreetFighter II–made $1.5 billion last year [1993]. Nothing, not even Jurassic Park, touched that success in the entertainment business," said screenwriter Michael Backes (quoted in Covington, 1994).
- ^ Sheff, David (1994). Video Games: A Guide for Savvy Parents. Random House. p. 42. ISBN 978-0-679-75282-0.
But "Street Fighter II" has none of the charm and whimsy of the "Turtle" games and none of the innocence of other martial-arts games such as the first "Double Dragon." This game, depicting only brutal street fighting, was the biggest hit of 1992 and 1993, selling a worldwide total of 8 million copies
- ^ a b "第7回 ゲーメスト大賞 〜 ヒットゲーム BEST 10 〜 インカム中心" [7th Gamest Awards – Hit Games: Best 10 – Income Center]. Gamest (in Japanese). Vol. 107 (February 1994). December 27, 1993. pp. 20-43 (39). alternate url
- ^ "The making of Street Fighter 2 - a video game legend" (PDF). Mega. No. 10 (July 1993). June 17, 1993. pp. 14-35 (18-21).
- ^ a b McKanic, Patricia Ann (March 24, 1994). "Video values: It's a whole new game for the industry". Lakeland Ledger. Retrieved February 17, 2021.
- ^ a b McKanic, Patricia Ann (April 3, 1994). "Games more complex, but also more violent". Times Daily. Retrieved February 17, 2021.
- ^ a b "NBA Jam". GamePro. No. 56. IDG. March 1994. p. 188.
- ^ a b "1993". Play Meter. Vol. 20, no. 13. December 1994. p. 90.
- ^ "Overseas Readers Column: "SF II: CE Turbo" And "Lethal Enforcers" Top" (PDF). Game Machine (in Japanese). No. 464. Amusement Press, Inc. January 1–15, 1994. p. 36.
- ^ "The AMOA Awards". RePlay. Vol. 19, no. 2. November 1993. p. 87.
- ^ "AMOA Award Nominees: Game Awards". RePlay. Vol. 19, no. 1. October 1993. p. 59.
- ^ "ACME '94: Play Meter, AAMA salute best games". Play Meter. 20 (5): ACME 73-4. April 1994.
- ^ a b c d e f g h "Finance & Business". Screen Digest. March 1995. pp. 56–62. Retrieved May 23, 2021.
- ^ a b c d e "Market size and market shares". Video Games: A Report on the Supply of Video Games in the UK. United Kingdom: Monopolies and Mergers Commission (MMC), H.M. Stationery Office. April 1995. pp. 66 to 68. ISBN 978-0-10-127812-6.
- ^ a b c d 게임월드 [Game World] (in Korean). 1994.
- ^ a b c "SEGA - Hardware Estimates". Proceedings. The Conference. 1994. p. 125.
Genesis GameGear CD‑ROM
1993 6.5 1.5 0.8 - ^ a b "The Interview: Mr Patrick Lavanant" (PDF). MEGA Force (in French). No. 27. April 1994. pp. 18-21 (19).
- ^ a b c d e 小川 (Ogawa), 純生 (Sumio) (December 14, 2010). "テレビゲーム機の変遷 —ファミコン、スーパーファミコン、プレステ、プレステ2、Wiiまで—" [Recent Developments in Video Game Technology in Japan — Famicom, Super Famicom, Play Station, Play Station 2 and Wii —] (PDF). 経営論集 (Keiei Ronshū) (in Japanese) (77) (published March 2011): 1-17 (2). ISSN 0286-6439. Archived from the original (PDF) on July 25, 2015. Retrieved December 6, 2021 – via Toyo University Academic Information Repository (Toyo University).
- ^ 清水欣一『富士通のマルチメディア・ビジネス』オーエス出版社、May 15, 1995第1刷、March 14, 1997第4刷、ISBN 4-87190-415-6、151頁。
- ^ "3DO Sales Called Pleasing". The New York Times. November 20, 1993. Archived from the original on May 26, 2015. Retrieved November 25, 2019.
- ^ Reimer, Jeremy (December 15, 2005). "Total share: 30 years of personal computer market share figures". Ars Technica. Retrieved November 27, 2021.
- Jeremy Reimer (December 7, 2012). "Total Share: Personal Computer Market Share 1975-2010". Jeremy Reimer.
- ^ a b c d e f g h "Windows Magazine". Windows Magazine. Vol. 5, no. 3. March 1994. p. 38.
- ^ Dedrick, Jason; Kraemer, Kenneth L. (August 20, 1998). Asia's Computer Challenge: Threat or Opportunity for the United States and the World?. Oxford University Press. p. 83. ISBN 978-0-19-028398-8.
- ^ "Japan". U.S. Industrial Outlook. U.S. Department of Commerce, Bureau of Industrial Economics. 1994. p. 26-19.
- ^ a b c "1993年のコンシューマーゲームソフトの売上Top30" [1993 Consumer Game Software Sales: Top 30]. Dengeki Oh (in Japanese). MediaWorks. Archived from the original on September 19, 2001. Retrieved September 16, 2021.
- ^ a b "Top-Selling Video Game Titles In UK — 1993 (All Formats)". Screen Digest. Screen Digest Limited: 110. 1994.
nb sales level at number 5 = 400,000 units, at number 9 = 250,000 units, at number 10 = 200,000 units
Source: Gallup-ELSPA/Electronic Arts/CTW - ^ Japan Economic Almanac. Japan Economic Journal. 1994. p. 90. ISBN 978-4-532-67504-2.
As for video-game software, accumulated sales of Capcom Co.'s Street Fighter II series reached 10 million units in 1993, compared with 15 million units of Enix Inc.'s Dragon Quest series and 100 million units of Nintendo's Super Mario series.
- ^ Tokyo Business Today. Toyo Keizai Shinposha (The Oriental Economist). 1993. p. 38.
The most important new contributor to Sega is Capcom Co., producer of the phenomenally successful Street Fighter II (five million unit sales last year). Capcom is widely known as the single biggest outside contributor to the Nintendo legend, but will launch software designed for Sega this spring.
- ^ Ali, Reyan (October 22, 2019). NBA Jam. Boss Fight Books. p. 138. ISBN 978-1-940535-20-3.
- ^ "Mortal Kombat kicks butt". Mega Zone. No. 36 (February 1994). January 26, 1994. p. 11.
- ^ "Nintendo sells 100-millionth 'Mario' game". United Press International (UPI). June 2, 1993. Retrieved December 18, 2021.
- ^ "Movie-game links continue to get stronger". Screen Digest. Screen Digest Limited: 272. 1993.
Major video game players Nintendo and Sega are both pushing hard to cash in on game spin-offs from Disney blockbuster animated feature Aladdin. In US, Sega (...) shipped 800,000 units of Virgin-developed Aladdin for Genesis/Mega Drive in same week as some 30m sell-through video units hit the street (10.8m selling through in three days). Another 800,000 units have been shipped in Europe, 50 per cent as hardware bundles.
- ^ a b Torishima, Kazuhiko (September 1993). "ドラゴンボールZ外伝 -サイヤ人絶滅計画-". V Jump (in Japanese). No. 11. Shueisha. pp. 49–53.
- ^ "Count Down Hot 100: Worldwide!". Famicom Tsūshin (in Japanese). No. 226. April 16, 1993. p. 89.
- ^ Seigel, Jessica (July 10, 1994). "Interactive Frenzy". Sun-Sentinel. Archived from the original on May 22, 2020. Retrieved February 22, 2021.
- ^ "EGM Top Ten". Electronic Gaming Monthly. No. 44. March 1993. p. 40.
- ^ "Top 20: The Charts" (PDF). Mega. No. 7 (April 1993). March 18, 1993. p. 10.
- ^ "EGM Top Ten". Electronic Gaming Monthly. No. 45. April 1993. p. 40.
- ^ "EGM Top Ten". Electronic Gaming Monthly. No. 46. May 1993. p. 40.
- ^ "EGM Top Ten". Electronic Gaming Monthly. No. 47. June 1993. p. 46.
- ^ "EGM Top Ten". Electronic Gaming Monthly. No. 48. July 1993. p. 42.
- ^ "EGM Top Ten". Electronic Gaming Monthly. No. 49. August 1993. p. 44.
- ^ "Top 10 Video Games". Wired. 1993. Retrieved October 18, 2021.
- ^ "EGM Top Ten". Electronic Gaming Monthly. No. 50. September 1993. p. 44.
- ^ "EGM Top Ten". Electronic Gaming Monthly. No. 51. October 1993. p. 50.
- ^ "EGM Top Ten". Electronic Gaming Monthly. No. 52. November 1993. p. 56.
- ^ "EGM Top Ten". Electronic Gaming Monthly. No. 53. December 1993. p. 60.
- ^ "Top Video Games". Electronic Games. Reese Publishing Company. January 1994. p. 16. ISSN 0730-6687. Archived from the original on November 6, 2015. Retrieved December 31, 2014.
- ^ "EGM Top Ten". Electronic Gaming Monthly. No. 54. January 1994. p. 58.
- ^ "Top Video Games: As of November 22, 1993". Electronic Games. Vol. 2, no. 5 (February 1994). January 20, 1994. p. 24.
- ^ "EGM Top Ten". Electronic Gaming Monthly. No. 55. February 1994. p. 52.
- ^ "Top-Selling CD-ROM Titles in US 1993". Screen Digest. Screen Digest Limited: 110. 1994.
nb 1 and 2 above were placed at 3 and 10 in the top-selling PC games of all types.
Source: PC Data (sales by 10 retail chains representing over 1,300 stores) - ^ "Game Over". Kirkus Reviews. February 1, 1993.
- ^ Graunke, Julie (May 11, 1993). "FuncoLand opens in Crystal Lake". Northwest Herald. Woodstock, Illinois. p. 31 – via Newspapers.com.
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- ^ "In brief". Star Tribune. Minneapolis. August 4, 1993. p. 33 – via Newspapers.com.
- ^ McFerran, Damien (November 24, 2023). "ICONIC ISSUES: EDGE #1, October 1993". Retrieved December 17, 2023.
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- ^ Freeman, Will (October 6, 2017). "Daytona USA: why the best arcade racing game ever just won't go away". The Guardian. ISSN 0261-3077. Retrieved January 2, 2018.
- ^ "NBA Jam". GamePro. No. 66. IDG. March 1994. p. 188.
- ^ a b Wolf, Mark J. P. (2008). The Video Game Explosion: A History from PONG to Playstation and Beyond. ABC-CLIO. p. 129. ISBN 9780313338687.
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- ^ "15 Things You Might Not Know About Myst". April 23, 2015. Retrieved January 2, 2018.