But at least you get to see how well the stereoscopic LCD can display the familiar Animal Crossing world. The "rolling log" effect of the game's world is in effect in this version as you watch one of the Animal Crossing humans wander the terrain and bump into the occasional animal -- one of which was a bear that I've never seen before in any of the prior Animal Crossing games, leading me to believe there will actually be new creatures to encounter.
The human wandered into a house filled with all sorts of furniture, and the game automatically shifted the camera closer to the character and rotated it around so that the viewer can see all the items in this abode. Again, the stereoscopic effect worked well here. Subtle, but helpful.
What's most noticeable is the insane increase in texture detail. The game might be running at 30 frames per second when compared to the Wii's 60 FPS, but the detail of the grass and the furniture is far, far superior to what's going on in the Wii version. Even when the camera swooped in for a close look inside one of the animal's houses, you could pick out the detail on the checkerboard and sofa.
There was nothing in this demo to indicate if the actual Animal Crossing design will be anything more than what it's been on the Nintendo DS and Wii -- after playing through both of those games at length I'm ready for a fresh life in an animal infested village.