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FRACTRAN: A Simple Universal Programming Language for Arithmetic

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Open Problems in Communication and Computation

Abstract

To play the fraction game corresponding to a given list

$${{f}_{1}},{{f}_{2}}, \ldots ,{{f}_{k}}$$

of fractions and starting integer N, you repeatedly multiply the integer you have at any stage (initially N) by the earliest f i in the list for which the answer is integral. Whenever there is no such f i, the game stops.

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References

  1. J.H. Conway, “Unpredictable Iterations,” in Proceedings of the Number Theory Conference, Boulder, Colorado, pp. 49–52 (1972).

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  2. J.H. Conway, “FRACTRAN - A Simple Universal Programming Language for Arithmetic,” Open Problems Commun. Comput., pp. 4–26 (1986).

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  3. J.C. Lagarias, “The 3x + 1 Problem and Its Generalizations,” Am. Math. Monthly, 92, No. 1, pp. 3–25 (1985).

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  4. K. Mahler, “On the Approximation of π,” Indagnationes Math., 15, pp. 30–42 (1953).

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© 1987 Springer-Verlag New York Inc.

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Conway, J.H. (1987). FRACTRAN: A Simple Universal Programming Language for Arithmetic. In: Cover, T.M., Gopinath, B. (eds) Open Problems in Communication and Computation. Springer, New York, NY. https://doi.org/10.1007/978-1-4612-4808-8_2

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  • DOI: https://doi.org/10.1007/978-1-4612-4808-8_2

  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-1-4612-9162-6

  • Online ISBN: 978-1-4612-4808-8

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